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An approach where computer solves problems like a human brain does;
The intelligent, thinking systems solving project uses a method whereby the computer solves the problem in a way a biological way does. The result of this is that it can learn and emulate a behavior or strategy. Two examples of the process use the game of chess and the game of go.
Cultivation is a game about the interactions within a gardening community.
The resources needed for genetic propagation are tight, and relations can
become tense. Cultivation explores self-interest, the common good, conflict,
and compromise.
Nomik is a self-modifying game invented by Peter Suber. This is a Web-based version of this game based on the work of Martin Rittweger, which is available on SourceForge as well. This project has been merged with http://sourceforge.net/projects/nomic and
With over 53 social login options, you can fast-track the signup and login experience for users.
From improving customer experience through seamless sign-on to making MFA as easy as a click of a button – your login box must find the right balance between user convenience, privacy and security.
We develope a generator to solve sudoku games.
You can load any sudoku-game inside the tool and it will solve it very fast for you. Its very usefull for all sudoku-freaks to control their self to become better and better!