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A bare bones RTS game framework.
It has networking and replay support, and have some building blocks to build AI agents (discretized path finding in a continous world).
Update (2025. Jun):
javax.xml.bind.annotation.XmlAccessType was removed from JDKs later than 1.8.
So use the project with JDKs from 1.6 to 1.8. Write in the forum if you're interested in running it on a more modern JDK.
The demo program's entry point is Dom1Bootstrapper. You can download a runnable demo jar...
WeComeInPeace is a simple RTS game that aims towards multiplayer
WeComeInPeace (wcip) is a simple 4x RTS game that aims towards multiplayer. The project is currently in pre-alpha phase. wcip uses the gloost framework.
The OpenRTSS project aims at producing a free game engine for making "Real-Time Strategy Shooters". The engine is written using Unity for simplicity and fast development.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
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The goal of this project is to create a highly configurable real-time strategy game that works on as many platforms as possible and is open and modular in design so that users can easily create their own maps, units, and campaigns.
Battle to Dawn is a unique framework for games to operate on. The framework is built to be flexible, yet stable enough to hold together without addons.
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.
Multiplayer space strategy game written in PHP5 with the Zend Framework. User interface uses Javascript/AJAX for dynamic interaction. Players compete across a hexagonal map of 10,000 sectors, planets, stars and other locations through trade and combat.
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A working browser-based Space Game that demonstrates advanced concepts such as hexagonal navigation, vector visibility, and a message-based battle engine. Currently seeking a CVS release manager to distribute the code.
The COMPASS Engine is a framework for building online games. It aims to use existing web technologies (HTTP, XML, JS) to produce a MVC architecture following RESTful principles.
Marauroa is a multiplayer role playing game and a framework for further development completly based on Java. It is an Arianne compatible client and server. Playable now as a TicTacToe game and as a Gladiators combat game