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Panzer Combat II is a multi-player voice and webcam enabled computer-assisted distributed miniature wargame of World War II tank combat. Firing is done by placing a webcam behind the aiming unit. Distance to target is computed using computer vision. Action inside the tanks is performed on the computer screen while battlefield strategy is played on the miniature terrain. Both camps can use a different laptop or tablet, the game will interconnect.
You can try it online :...
Brood War Easy Map is a C++ library that analyses Brood War's maps and provides relevant information such as areas, choke points and base locations.
It is built on top of the BWAPI library.
It first aims at simplifying the development of bots for Brood War, but can be used for any task requiring high level map information. It can be used as a replacement for the BWTA2 add-on, as it performs faster and shows better robustness while providing similar information.
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
Application of neural network to predict the future of stock exchange, aerospace ( ufo trajectory ), sound, image, noise, scientific or medical data. You need , by example, 100 days of a numeric data and the number of days to predict (by example 7 days).
RoboScout is a software that simulates realistic vehicle behaviour that drives by itself and avoids obstacles in a virtual world. Every instant, the vehicle decides by itself how to modify its speed and direction according to its environment.
A code-versus-code Real-Time-Strategy Naval warfare game written in .NET.
The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent.
Graphics implemented in with managed Direct3D.
An object oriented framework for AI research in intelligent agents. Extensible to any information source. Graphics toolkit for visualization to view bots in real time. Extensible GUI to run bots and visualizations under common framework.
Lightspeed Golf is all-in-one golf course management software to help courses simplify operations, drive revenue and deliver amazing golf experiences.
From tee sheet management, point of sale and payment processing to marketing, automation, reporting and more—Lightspeed is built for the pro shop, restaurant, back office, beverage cart and beyond.
A new project extending the basic jGameAI framework. This simulation demonstrates flocking and grouping behaviour as appearing in nature like birds and fisch schools.
This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.