Showing 3 open source projects for "rich"

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    Train ML Models With SQL You Already Know

    BigQuery automates data prep, analysis, and predictions with built-in AI assistance.

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    Build Agents and Models on One Platform

    Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.

    Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
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  • 1
    Node-RED

    Node-RED

    Low-code programming for event-driven applications

    ...Node-RED provides a browser-based flow editor that makes it easy to wire together flows using the wide range of nodes in the palette. Flows can be then deployed to the runtime in a single-click. JavaScript functions can be created within the editor using a rich text editor. A built-in library allows you to save useful functions, templates or flows for re-use. The light-weight runtime is built on Node.js, taking full advantage of its event-driven, non-blocking model. This makes it ideal to run at the edge of the network on low-cost hardware such as the Raspberry Pi as well as in the cloud.
    Downloads: 41 This Week
    Last Update:
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  • 2
    Gogs

    Gogs

    A painless self-hosted Git service

    Gogs is a simple, stable, self-hosted Git service that is easy to install and setup. All you have to do is run the binary on any platform that Go supports: Linux, macOS and Windows. You may also install from source, from packages, or ship with Docker or Vagrant. Gogs is very lightweight with minimal hardware requirements, running on Raspberry Pi and even on NAS devices. Gogs offers plenty of great features, including various access repositories, repository and organization webhooks,...
    Downloads: 10 This Week
    Last Update:
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  • 3

    OpenTK.GameWindowControls

    2D Controls Library using OpenTK/GL (Linux)

    This project's goal is making a rich, modern, and pure (not X11 dependent) OpenGL implementation of controls for 2D applications and HUDs for 3D games. Supporting the OpenTK project (C# + OpenGL). If we should keep actions/logic and UI separate, should we not also keep control appearance and UI (In/Out) separate? For example a "Button" is only a container, that has content, with some sort of border of a particular geometric shape (as are many controls), the only logic in a button is it that it responds to certain user events. ...
    Downloads: 0 This Week
    Last Update:
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