Showing 2 open source projects for "gl"

View related business solutions
  • Compliant and Reliable File Transfers Backed by Top Security Certifications Icon
    Compliant and Reliable File Transfers Backed by Top Security Certifications

    Cerberus FTP Server delivers SOC 2 Type II certified security and FIPS 140-2 validated encryption.

    Stop relying on non-certified, legacy file transfer tools that creak under the weight of modern security demands. Get full audit trails, advanced access controls and more supported by an award-winning team of experts. Start your free 25-day trial today.
    Start Free Trial
  • $300 Free Credits to Build on Google Cloud Icon
    $300 Free Credits to Build on Google Cloud

    New to Google Cloud? Get $300 in credits to explore Compute Engine, BigQuery, Cloud Run, Gemini Enterprise Agent Platform, and more.

    Start your next project with $300 in free Google Cloud credit. Spin up VMs, run containers, query petabytes in BigQuery, or build agents with Gemini Enterprise Agent Platform. Once your credits are used, keep building with 20+ always-free tier products including Compute Engine, Cloud Storage, GKE, and Cloud Run functions. No commitment required—just sign up and start building.
    Claim $300 Free
  • 1
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 2

    OpenTK.GameWindowControls

    2D Controls Library using OpenTK/GL (Linux)

    This project's goal is making a rich, modern, and pure (not X11 dependent) OpenGL implementation of controls for 2D applications and HUDs for 3D games. Supporting the OpenTK project (C# + OpenGL). If we should keep actions/logic and UI separate, should we not also keep control appearance and UI (In/Out) separate? For example a "Button" is only a container, that has content, with some sort of border of a particular geometric shape (as are many controls), the only logic in a button is it...
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next
Auth0 Logo