Showing 6 open source projects for "acme cross-assembler code"

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    Build Agents and Models on One Platform

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  • 1
    Universal G-Code Sender

    Universal G-Code Sender

    A cross-platform G-Code sender for GRBL, Smoothieware, etc.

    A full-featured gcode platform used for interfacing with advanced CNC controllers like GRBL , TinyG, g2core and Smoothieware. Universal Gcode Sender is a self-contained Java application that includes all external dependencies and can be used on most computers running Windows, MacOSX or Linux. With older versions of GRBL UGS is pretty reliable when it comes to jogging, but there are limitations. With GRBL 1.1 this is no longer the case when using the new JOG MODE syntax. This first-class jog...
    Downloads: 295 This Week
    Last Update:
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  • 2
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library.
    Downloads: 5 This Week
    Last Update:
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  • 3
    Gideros Mobile

    Gideros Mobile

    Cross platform SDK

    Develop your app in Lua language and export it to most popular platforms, from desktop PC and Mac to mobile (Android, iOS, Windows Phone) and even Web. While Gideros is mainly dedicated to game development, it is also a good fit for professional apps. Code once, run everywhere! Intro documentation: http://docs.giderosmobile.com/ Reference documentation: http://docs.giderosmobile.com/reference/ Forum: http://giderosmobile.com/forum Full source code: https://github.com/gideros/gideros
    Downloads: 0 This Week
    Last Update:
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  • 4
    nCine

    nCine

    A cross-platform 2D game engine

    nCine is a cross-platform 2D game engine that runs on PC (Linux, Windows, macOS), Android, Raspberry Pi, and the web (Emscripten). The project has been in active development since June 2011. Source code is released under the MIT license and is available on GitHub. Visit the donate page to discover different ways to support and sponsor the project.
    Downloads: 0 This Week
    Last Update:
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    Cut Data Warehouse Costs by 54%

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  • 5

    haikuVM

    A Java VM for ARDUINO and other micros using the leJOS runtime.

    HaikuVM has been started for hobbyists who develop applications for ARDUINO to open the world of JAVA and leJOS. Yes, you can program an ARDUINO with JAVA! HaikuVM is so small that it even runs on an atmega8 (and the ASURO robot). And yes, you can program an ASURO robot with JAVA! And since version 1.4.0 the RCX lego brick.
    Downloads: 12 This Week
    Last Update:
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  • 6

    Control-Freak

    Visual Automation & UI Authoring

    This is a general purpose tool optimized for managing, programming and automating machines, services and apps or just loose parts of code snippets. It comes with a visual block language and a visual GUI designer which lets you inter connect and automate all sorts of devices. It has built-in support for TCP, UDP, Serial, MQTT, SSH, Arduino/Raspberry-PI or access to your custom API via HTTP. Public Homepage: http://pearls-media.com/control-freak/ On Github:...
    Downloads: 0 This Week
    Last Update:
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