Showing 3 open source projects for "border"

View related business solutions
  • AI-powered service management for IT and enterprise teams Icon
    AI-powered service management for IT and enterprise teams

    Enterprise-grade ITSM, for every business

    Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity. Maximize operational efficiency with refreshingly simple, AI-powered Freshservice.
    Try it Free
  • Try Google Cloud Risk-Free With $300 in Credit Icon
    Try Google Cloud Risk-Free With $300 in Credit

    No hidden charges. No surprise bills. Cancel anytime.

    Use your credit across every product. Compute, storage, AI, analytics. When it runs out, 20+ products stay free. You only pay when you choose to.
    Start Free
  • 1
    ciwiki

    ciwiki

    Personnal or familly wiki with low ressource requirement.

    Personal lightweight wiki based on DidiWiki. Upgraded to accept text and highlight color, image resize and video (youtube, dailymotion...) embedded. Written in C, doesn't require a lot of RAM. Works fine on Raspbian (Raspberry Pi). Example of Ciwiki running on Raspberry Pi B+ (700MHz, 512MB): http://inphilly.dyn.dhs.org
    Downloads: 4 This Week
    Last Update:
    See Project
  • 2
    FreeIntv

    FreeIntv

    A Libretro Intellivision Emulator

    ...With a more complicated, playstation style, controller, the left analog stick will also allow for the full 16-directional movement, just like the original control disc. You can follow development here: https://github.com/libretro/FreeIntv 2018-02-13 Border collision bug fix 2018-02-12 Numerous fixes for various issues 2018-01-21 Update includes corrected installation instructions for RetroPie on a Raspberry Pi 3, a proper Makefile, and various small corrections.
    Downloads: 4 This Week
    Last Update:
    See Project
  • 3

    OpenTK.GameWindowControls

    2D Controls Library using OpenTK/GL (Linux)

    ...If we should keep actions/logic and UI separate, should we not also keep control appearance and UI (In/Out) separate? For example a "Button" is only a container, that has content, with some sort of border of a particular geometric shape (as are many controls), the only logic in a button is it that it responds to certain user events. I define it as such in OpenTK.GameWindowControls. Please note that this project is in early development. And I am currently looking for supporting developers. Especially people strong in OpenGL. See Wiki Page for more info.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next
MongoDB Logo MongoDB