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A collection of tools, libraries, and tests for Vulkan shader
Shaderc is a collection of tools and libraries for compiling shaders—small programs that run on GPUs—into SPIR-V, the intermediate representation used by the Vulkan graphics API. It provides both a command-line tool (glslc) and a C/C++ library (libshaderc) that wrap the functionality of glslang (the Khronos reference compiler for GLSL) and SPIRV-Tools to deliver a modern, scriptable, and efficient shader compilation workflow. The glslc compiler offers a GCC/Clang-like interface for building...
Open deep learning compiler stack for cpu, gpu, etc.
...Compilation of deep learning models in Keras, MXNet, PyTorch, Tensorflow, CoreML, DarkNet and more. Start using TVM with Python today, build out production stacks using C++, Rust, or Java the next day.