Showing 8 open source projects for "isaac"

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    NVIDIA Isaac Lab

    NVIDIA Isaac Lab

    Unified framework for robot learning built on NVIDIA Isaac Sim

    Isaac Lab is an open-source modular robotics learning framework built atop Isaac Sim. It simplifies research workflows across reinforcement learning, imitation learning, and motion planning by offering robust, GPU-accelerated simulation with realistic sensor and physics fidelity—ideal for sim-to-real robot training. Compatible and optimized for use with Isaac Sim versions (e.g., Sim 5.0 and 4.5).
    Downloads: 13 This Week
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  • 2
    NVIDIA Isaac Sim

    NVIDIA Isaac Sim

    NVIDIA Isaac Sim is an open-source application on NVIDIA Omniverse

    NVIDIA Isaac Sim is a high-fidelity robotics simulation platform built on NVIDIA Omniverse to develop, test, and validate AI-driven robots in physically accurate virtual environments. It supports a wide array of robotics formats (URDF, MJCF, CAD), includes GPU-accelerated physics, and features immersive RTX rendering and multisensory simulation.
    Downloads: 13 This Week
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  • 3
    NVIDIA Isaac GR00T

    NVIDIA Isaac GR00T

    NVIDIA Isaac GR00T N1.5 is the world's first open foundation model

    NVIDIA Isaac‑GR00T N1.5 is an open-source foundation model engineered for generalized humanoid robot reasoning and manipulation skills. It accepts multimodal inputs—such as language and images—and uses a diffusion transformer architecture built upon vision-language encoders, enabling adaptive robot behaviors across diverse environments. It is designed to be customizable via post-training with real or synthetic data.
    Downloads: 0 This Week
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  • 4
    ProtoMotions

    ProtoMotions

    ProtoMotions is a GPU-accelerated simulation and learning framework

    ...Large motion datasets such as AMASS and BONES can be divided across multiple GPUs for scalable policy training. A built-in PyRoki workflow retargets human motion data to different robot bodies with a single command. Policies can be tested across Isaac Gym, Isaac Lab, Newton, Genesis, MuJoCo, and high-fidelity Isaac Sim environments. Its deployment pipeline exports ONNX policies with observation processing included, simplifying transfers from simulation to real Unitree G1 hardware. The framework also supports procedural scene generation and motion authoring from Kimodo text-to-motion outputs.
    Downloads: 6 This Week
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  • 5
    Humanoid-Gym

    Humanoid-Gym

    Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real

    Humanoid-Gym is a reinforcement learning framework designed to train locomotion and control policies for humanoid robots using high-performance simulation environments. The system is built on top of NVIDIA Isaac Gym, which allows large-scale parallel simulation of robotic environments directly on GPU hardware. Its primary goal is to enable efficient training of humanoid robots in simulation while enabling policies to transfer effectively to real-world hardware without additional training. The framework emphasizes the concept of zero-shot sim-to-real transfer, meaning that behaviors learned in simulation can be deployed directly on physical robots with minimal adjustment. ...
    Downloads: 0 This Week
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  • 6
    RL Games

    RL Games

    RL implementations

    rl_games is a high-performance reinforcement learning framework optimized for GPU-based training, particularly in environments like robotics and continuous control tasks. It supports advanced algorithms and is built with PyTorch.
    Downloads: 2 This Week
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  • 7
    ManiSkill

    ManiSkill

    SAPIEN Manipulation Skill Framework

    ManiSkill is a benchmark platform for training and evaluating reinforcement learning agents on dexterous manipulation tasks using physics-based simulations. Developed by Hao Su Lab, it focuses on robotic manipulation with diverse, high-quality 3D tasks designed to challenge perception, control, and planning in robotics. ManiSkill provides both low-level control and visual observation spaces for realistic learning scenarios.
    Downloads: 2 This Week
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  • 8
    GR00T Whole-Body Control (WBC)

    GR00T Whole-Body Control (WBC)

    Welcome to GR00T Whole-Body Control (WBC)

    ...Released Unitree G1 checkpoints support motion references, whole-body teleoperation, planning, and vision-language-action workflows. A C++ and TensorRT inference stack provides real-hardware deployment, while PyTorch checkpoints support Isaac Lab evaluation and continued training. The repository also includes VR teleoperation, data collection, kinematic planning, and low-latency control configurations. MotionBricks adds real-time latent motion generation for interactive animation and robotics applications.
    Downloads: 2 This Week
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