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The purpose of the Mortified project is to build a platform game inspired by the classic C64 games, especially Black Magic. The game will use a fairly realistic 2D physics model, which perhaps is a contradiction in terms.
A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
PySet is an incremental implementation of the classic logic/card game Set, built using Python, Simple Direct-media Library (SDL), and PyGame (a Python wrapper of the SDL API). The code is intended to assist newcomers in gradually learning these libs.
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A 2d cross-platform top-down arcade game, reminiscent of Robotron. Written in Python using pygame and SDL. Available for Unix and win32, should work on Mac as well.
The is a 2D ball game write in pygame.
I has finish the basic framework and the playable version.
The code is free for anyone who want to edit it and learn something form it.
Python game template powered by PyGame and PyOpenGL (but it is encapsulated).
This code provides the basis to begin developing a game prototype quickly
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Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
Mix of RPG and Tower defense game. Player leads a small team and explores a huge world of connected floating islands. 2d isometric view and NO acceleration required.
OLPC Game Activity. Objective of the game is to help kids in developing countries to make wise food choices. Game would be built using pygame and other olpc,sugar modules. Contribution is most welcome in any form (code, idea, documentation, etc).
Game engine + remake of Atari XL/XE game Robbo.
Level loader is compatible with levels file of GNU Robbo project.
This is NOT the same project as pyrobbo on google code.
This project's aim is to create a turn-based strategic figurine game, like Warhammer (TM). One emphasized goal is to generate automagically as much code as possible, in order to keep modifications minimal when adding functionalities.