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General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
CrystalBlend is a game engine integrated with Blender based on Crystal Space. It is an alternative for the currently existing but outdated GameBlender.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
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A powerful and fully customizable Python based editor COMPLETELY MODULAR. Each module connects via proxies (event handlers) to other modules. Core widgets are modules too and they can be replaced easily, while the program is just the i18n/configuration/m
svgl is a library for displaying SVG graphics with OpenGL. It is designed to be used in highly interactive graphical applications, in particular with new interactive techniques such as ZUI or see-through tools.
This library provides a network abstraction layer for heterogenous large scale modular systems. It supports clearly specified interface definitions for communication between modules, while maximizing module indendence and adaptability.
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Sculpt Mesh is a 3D tool for sculpting mesh as if it were clay, It provides some of the basic functionality of ZBrush (TM), giving unprecedented artistic freedom, allowing artists to rapidly achieve quality and interesting results with free tools.
KU1K is a set of tools for 4D,5D and 6D compact U(1) lattice gauge theory Monte Carlo simulation using the Skipis-Vantzos algorithm. As the calculations involved, even for the 4D case, are consuming, the project is modular so as to run on the Grid.
Memoria is a Role Playing Game in the style of Final Fantasy. It has great gameplay, three-dimensional maps and an advanced turn-based battle system.
The independent Memoria core is a flexible and strong RPG engine, and can be used to develop other RPGs
The CCC Language is yet another programming language. It is platform-independent, compact, and robust. Supports many SQL engines, has own ISAM DB engine, has terminal mode and more UI-s, is object-oriented, but it is compiled and not interpreted.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
VVOIP is voice and video over IP is a P2P application without any protocol like SIP (no server is required) etc.. application. It use decent codecs for video and voice encrypted streams over IP. Moreover it is also comptiable with VoIP modems, you'd con
yaucp, Yet another uController Project. Is a set of tools and source of code and information for developing for the AVR families of microcontrollers under Linux using only GPL-compatible tools, released under the GPL.
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
CAIRN is a modular copy and restore program for the imaging of a computer. It copies every file on a computer and figures out how to recreate it from scratch. It is primarily network oriented but is also flexible enough to boot from any possible method.