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An implementation of the Open Group's Application Response Measurement (ARM) Version 4 standard. The ARM standard describes a means of breaking an application down into it's constituent transactions, and measuring response time across multiple tiers.
This is a collection of various check scripts for the Nagios or Check_MK monitoring system. At the moment, most of the scripts are for the Windows operation systems. Scripts for other platforms are planed and will be added shortly.
Axon Library (libaxon) is an Open Source, cross-platform, C++ library for reading files in Axon Binary Format. Currently only ABF2 is supported. Additionally, project include binders for Python and Matlab.
"Blue Planet" is a research project simulating the behaviour and darwinian evolution of unicellular lifeforms, each controlled by its own genetic program. Moreover, "Blue Planet Inhabitants" are suited for swarm intelligence and swarm research.
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Applications contributed for URBI (Universal RealTime Behoavior Interface). URBI is a scripted command language used to control robots (AIBO pioneer..) as well as a robot-independant execution and developpement plateform. www.urbiforge.com www.gostai.com
LinBuild is a Python-based, simple and user-friendly build system for C/C++ on Linux/Unix. LinBuild adopts some concepts from Waf and CMake. LinBuild is simply a single script that depends only on Python.
HDRFlow is a framework to process high-dynamic range (HDR) and RAW images. It's written in C++, and is both cross-platform and hardware accelerated on modern GPUs.
UfakPython is a small subset of Python programming language, for small embedded devices, like PICs. UfakPython sources are translated to C by UfakPython Compiler. Small Device C Compiler can then compile the C outputs to the target device's codes.
A collection of scripts and programs to automatically annotate video/audio for subtitles. Basically relies on a MARSYAS (Music Analysis, Retrieval and Synthesis for Audio Signals) plug-in for detecting human voice in polyphonic recordings.
MBDyn_sim_suite is a collection of free pre&post-processing tools and simulation models for the open-source multi-body analysis software MBDyn forming a general purpose simulation environment for structural dynamics with an emphasis on wind turbines.
C Library to manage a pool of event/task in a persistent way to assure that your events/tasks won't be deleted because of a failure. Events/tasks are saved on a FS. if FS is NFS, NFS availability checks are made. (comes with a python binding)
pyGTM is a package of python, C and mumps which enables a python module to provide interactive storage retrieval and query of python objects in GT.M (mumps) globals.
MediaCMN provides tools to create a consistent music library. In detail these tools, index all audio files of certain directories, find duplicate files, tag the files using musicbrainz and organize the audio files in a filesystem.
CDNsim is a GNU/LINUX simulation tool for CDNs, written in C++ (core) and python (GUI wizard). It models: redirection policies, cache policies, TCP/IP, batch simulations, statistics extraction and more. CDNsim is uses the OMNet++ library
EyeSpy is a is a PC/Windows based internet monitoring and visualization tool. It will scan and summarize all online activity, and display a realtime, interactive map showing the geographic location of all endpoints communicating online.
Enterprise Server LiveInventory, and Rapid Build & Deploy System. Hotwire is an integrated inventory system and a rapid deploy tool targeted at servicing small to enterprise-sized environments.
Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
iamar browser is a GPU web browser that displays 3d specific contents. Instead of html, it run on a scripting language called semblis. Together with mesh made from blender, it makes 3d game production extremely easy.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.