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Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
Mururoa is a set of Python libraries for making games, and other applications that demand similar technologies. It is *not* a framework. The aim is to make it easy for you to pick the parts you need and integrate them into your code.
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
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Spineless is a generic cross-platform 3Dgame engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
Das Krinein Projekt ist ein lockerer Zusammenschluss von Studenten und Interessenten des Themas dreidimensionale Grafiken in Echtzeitumgebungen. Wichtig ist uns dabei der direkte Kontakt der Teilnehmer, Teamwork und das lernen neuer Techniken.
Skwatt is a MMORPG (massive multiplayer online role playing game) developped by 8 people (game designer, art designers, programmers). The main goal is having fun in developping it. For now we have a 3D Windows Client and a Linux server.
The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3dgame engine by and for small and independent game studios. It uses a component-based game entity system for maximum f
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A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
Capivar Hunter is a simple 3d shooter written in Python/OpenGL intended as a learning platform to Game Development, Python and 3d Programming. Although it should be at least somewhat funny, the main objective of it is being simple and easy to extend.
Graphical Adventure Game Engine(GAGE) is a simple engine for creating 2D point-and-click graphical adventure games. The engine can also be used to create other genres of 2D games.
A furious top-down 2D / pseudo-3D scrolling space shooter game with lots of bullets in the air. Gameplay, extensionability and visual design is the main focus of the project.
A Java software for 3D visualization of graphs/networks. It implements many graph layout algorithms (such as force-directed methods), graph generators (such as scale-free networks) and graph modifiers. Most functions can be accessed through its GUI.
Xgdk is a Cross-Platform Game Development toolKit. Its purpose is to provide a set of easy-to-use and extendable libraries for rapid development of 3d interactive applications such as videogames, demos and prototypes.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.