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The purpose of this projects is to define, design and code a models-sharing system for the RepRap replication machines, so that end-users and designers can easily find, create, modify or build objects models.
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ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
Negative Space P3DR (Remake using Panda3D): A classic Shoot 'Em Up. 4 axis movement, space key to shoot. It features 3 levels: 2 normal levels in which the player has to dodge enemy drones and a 3rd one that features an end game boss fight.
The Zombie engine is an open source game engine and framework based in The Nebula Device 2, the open source engine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
IAPEngine is an open source, cross-platform, portals-based 3Dgame engine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
Libre Card Game is a free, open source and liberally licensed strategic/trading/collectable card game. Included in the project is code to generate SVG and PNG card images from an XML description. Also includes over 250 cards for the Libre card system
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
A simple blocks game made with python and pygame. Licensed under GPLv3. Used python 2.6.4 and pygame 1.9.1 for development. Tested on Linux and Win XP.
Update 2013: I'm sorry that the development for this game stopped. I tried to render everything with OpenGL and as expected, found myself in the middle of a multitude of problems relating to it. The blocks look a lot cooler in 3d though, so I hope I'll manage to resume studying what went wrong and eventually fix it. If I had a Windows...
A FPS that I want to turn into a mmo later on when the game gets bigger and better. I'm mainly doing this as a learning tool to see how games are made and what goes into making them. The game is made using Python and Panda 3D.
The goal of this project is to build a base to an open world style of game/simulator that consists of modules and is easy to expand and develop. The project is based on the Panda3d engine and python,
Logik is a simple logical game. Player has guess a color code. The color code has 4 item and from 1 to 4 colors. Player has click mouse on 1 from 6 color circle. Evaluate: Small black circle is right place, color. White circle is bad place, right color.