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This project aims to improve the Civilization 4 AI using a genetic algorithm. We also have some alternative AI algorithms which have been custom written that will hopefully also improve the AI.
Applicativo per il supporto alla stesura del Documento Programmatico sulla Sicurezza (DPS) ai sensi del D.leg.196 del 30/06/2003.Permette la raccolta dei dati rilevanti e la produzione degli allegati del suddetto documento. dpshelper@gmail.com
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
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The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
This project gives you a simple 2D world for playing with Artificial Intelligent actors. It contains of a world with objects. And a simple game, pyRugby, demonstrating the use of this world. All built in Python, using pygame for visualization.
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
Multi Agent based distributed application. The code can be processed over multiple common machines with fault-tolerance. It is designed to distributively run any Python's script, which can be applied to a given input data set.
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
Zeus Grid is a Grid Computing environment usefull to run systems in heterogenous machines at same time. In this first step, it will only compile, run and collect application results and file storage.
Predator-Prey simulation with programmable AI wars.
Wesen is german for something alife.
You can program the instincts of a species
- and let them fight against others (not only by fight but by best survival).
This way, you can do nice programming contests and learn python by the way!
HORUS is a system for knowledge acquisition, hypothesis generation, inference and learning. It is an interactive, internet environment accessible to a diverse community of users (public-access or membership basis) - see also UMKAILASH project for more.
Sulk is a computer version of one of Games Workshop's most perfectly conceived games, Space Hulk first edition. Play on a hotseat, against AI Genestealers, or (planned) over the internet.
In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
Rekop is an internet based multiplayer 7-stud poker game. It consists of these parts:
* a server
* a AI player
* a client for solaris/hp-unix/linux/windows/...
Model that fuses instruct, reasoning and agentic skills
The Mistral Small 4 collection is a set of open-weight large language models developed by Mistral AI that aim to unify multiple capabilities, including instruction following, reasoning, and coding, within a single efficient architecture. These models are part of the broader Mistral Small family, which is designed to deliver strong performance across a wide range of everyday AI tasks while maintaining relatively low latency and efficient deployment requirements. The collection reflects an...
Leanstral is an open-weight large language model developed by Mistral AI and specifically designed as a code agent for the Lean 4 proof assistant, enabling advanced interaction with formal mathematics and program verification systems. The model is built to understand and generate Lean 4 code, which is used to express complex mathematical constructs as well as formal software specifications. By focusing on theorem proving and formal reasoning, Leanstral represents a specialized direction...
Open language model developed by NVIDIA as part of Nemotron-3 family
NVIDIA-Nemotron-3-Super-120B-A12B-FP8 is a large-scale open language model developed by NVIDIA as part of the Nemotron-3 family of generative AI systems designed for advanced reasoning, conversational interaction, and agent-based workflows. The model contains approximately 120 billion parameters, but employs a Mixture-of-Experts architecture that activates only a smaller subset of parameters during inference, improving computational efficiency while maintaining high capability. Its...