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Trident - A multipule layer persistant MMORTS where you can not only control your units, but jump into your units and control them directly. Features a commander mode where you have overall view of the world and can issue orders for the troops to follow.
An arcade-style racing game, in the style of the old Rollcage series of games. Fast, gravity-defying cars, fancy weapons, large, mindbending tracks and the inability to stop playing are what we're aiming for.
This is a game designed to be random in nature and open ended enough to give many many hours of enjoyment. I hope to have both a command line interface and a web-based interface.
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An integrated tile-based map editor, gameengine and cross-platform installation suite using Python and Pygame (SDL) [installation suite not in current release]
Simple yet powerful templating engine for Python. Emphasis has been placed on ease of use. Simply put this file into your project directory and do "import template".
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
KInterbasDB is a Python DB API 2.0 module for the relational databases Firebird and Interbase. KInterbasDB also exposes most of the native client API of the database engine, including two-phase commit, server-side events, and an administrative API.
Automanic is a vehicular deathmatch game, hopefully becoming the best of Twisted Metal, Interstate '76, the Burnout Games, and Carmageddeon, focussing on cross-country carnage. It uses Crystal Space, CEL, and ODE. It is written in C++ and Python.
Das Krinein Projekt ist ein lockerer Zusammenschluss von Studenten und Interessenten des Themas dreidimensionale Grafiken in Echtzeitumgebungen. Wichtig ist uns dabei der direkte Kontakt der Teilnehmer, Teamwork und das lernen neuer Techniken.
The most fun you'll ever have on IRC! You will be allowed to buy and sell virtual shares with virtual money using real time, real world share price values. You can also trade your shares between eachother.
Tundra is an extensible, open-source gameengine which replicates Lemmings (written originally by DMA Design). Players must save thousands of adorable, tiny rodents from certain death by helping them create a pathway to the exit.
A mix of the old games Liero and Joust. Two little persons riding on flamingo's shooting each other bazooka's in real-time. This is not a game for single player! You must have little brothers or geek friends.
A puzzle game, based on Minesweeper idea. It introduces hexagonal grid, 3 different mine powers and extended neighborhood information.
All the above allows to present non trivial but mostly solvable game situations even for most experienced player.
Pydza is a open-source project of a platform "mario-like" game written in python using pygame library / Pydza est un projet open-source d'un jeu de plateforme de type Mario, codé en python et utilisant la bibliothèque pygame.
A wiki engine written in Python, backed by Sqlite, providing user authentication, powerful command line administration facilities and a simple, clear web interface for editors.
tunar is an original game for the gp2x OSS portable game system. It is a fast-paced abstract puzzle game, where you control of a flock of musical notes as they fly around a flashing grid collecting musical instruments.
The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d gameengine by and for small and independent game studios. It uses a component-based game entity system for maximum f
Clone of Wing Commander Armada, using and proving the Pi4x turn-based space strategy engine. Written in Python, using the Pygame library, designed to implement all functions of Armada while improving the interface and allowing extensions.