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Python based application to render in background Blender projects (still images or animation). It provides also a server for remote control such as checking the render status or cancel/submit new jobs. Msi available for windows.
A virtual world browser based on Linden Labs' Second Life viewer. Modifications include OGRE rendering (supporting inworld 3D meshes) in addition to the original renderer, and a global avatar system.
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iamar browser is a GPU web browser that displays 3d specific contents. Instead of html, it run on a scripting language called semblis. Together with mesh made from blender, it makes 3d game production extremely easy.
InnerWorld is a landscape builder for Blender, the 3D modeling tool. Using a graph editor terrains can be generated from Blenders noise functions and from external sources. Objects can automatically placed dependent of the terrains geometry.
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...It supports box, pyramid, base, and waterLevel. Written entirely in Python, there is no need to compile any source code to use it. There is currently no object editing or 3Drendering, so WE NEED HE
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
Fandango, formerly and internally know as elcad. It is a python scripted 3d CAD application; the core is programmed on C++, and interface functions are exported to python to be used as building blocks for new commands.
The Pulse Engine is a game engine that has been developed over the course of two years. Along with the Pacemaker toolset, it contains everything you need to create a game including 3Drendering, audio, networking, and python scripting.
BacTra Exporter for Blender
The Bac/Tra format is common to versions of MascotCapsule, 3Drendering engine released by HI CORPORATION. MascotCapsule is a de facto standard 3D engine for cellular phone handsets.
MathGL++ is a class library for fast C++ maths for use in OpenGL C++ projects. Easy to use and similar to the OpenGL API. Matricies, Vectors, Quaternions, Linear polynomials with eigen systems are all going to be included.
Tool kit to use with RenderMan(R) compatible renderers. Include Blender->RIB exporter, shader editor, procedural geometry generators and other useful tools.