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This project provides Blender Python scripts that will allow users to work with the propriatory mesh format used by the Orbiter space flight simulator.
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
BacTra Exporter for Blender
The Bac/Tra format is common to versions of MascotCapsule, 3D rendering engine released by HI CORPORATION. MascotCapsule is a de facto standard 3D engine for cellular phone handsets.
This is a COLLADA (1.3.1 / 1.4) Plug-in for Blender which exports and imports: Meshes, Materials, Textures, Lights (Hemi, Lamp, Sun and Spot) and Cameras. Additional features are export of animation, selected objects only and export of baked transforms.
Tool kit to use with RenderMan(R) compatible renderers. Include Blender->RIB exporter, shader editor, procedural geometry generators and other useful tools.
mgXPort - DirectX Exporter is an python script which exports DirectX files within blender. It has an user interface to make it easy to use. For now it exports meshes, normals, texture coordinates and materials. Frames and Animations are planned.
Leif Game is a collection of games/pictures/movies/musics/programs that is made with open source programs. It is made with LMMS, Blender, Gimp, Python, and maybe other open source programs. The project is named after a very good friend called Turlif.
Armagetron Advanced modding tools! Armagetron is a Tron-clone in 3D that provides a unique gameplay experience. AATools allows you to edit the visual data for Armagetron Advanced from within Blender, a comprehensive, open-source 3d graphics program.
SPE is a python IDE with auto indentation&completion,call tips,syntax coloring&highlighting,uml viewer,class explorer,source index,todo list,pycrust shell,file browsers,drag&drop,Blender support.Spe ships with wxGlade,PyChecker and Kiki.
CrystalBlend is a game engine integrated with Blender based on Crystal Space. It is an alternative for the currently existing but outdated GameBlender.
Python scripts for importing and exporting OpenFlight files to and from Blender. OpenFlight is the native format of Creator, a 3D modelling package from MultiGen-Paradigm Inc. with a feature set that focuses on the real-time needs of the vis sim industry.
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
TreeGen consists in a platform indipendent Python script which should work as a plugin for Blender. Thanks to the graphical interface, it aims to create random trees and forests in a simple and alternative way to L-System.
BLIX is a cross-platform set of Python extension modules and Python scripts for Blender (www.blender.org). These scripts add camera calibration, 3D reconstruction and rigid body orientation to Blender.
Hover Demolition is a a multiplayer 3D First Person Shooter, and everyone is in a hovercraft. It is written in Python, and uses Soya 3D as its graphics library. It uses custom code to load Blender .obj files. Linux and Windows will be supported.
Blender3D for the Zaurus!
Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback.
Available for Windows, Linux, Irix, Sun Solaris, FreeBSD, Mac OS X, and soon for the Sharp Zaurus.
A set of Python scripts, for use with Blender that will export to Java XML, which can be decoded with the standard java.beans.XMLDecoder class.
[No longer writes source code; this is a better solution.]
A group of Blender (http://www.blender3d.org) enthusiasts sharing code for expanding the functionality of Blender. As Blender has been bought into Open Sourceness, this ancient utility is now ancient and likely useless.
Create a hardware front end for Blender UI and gaming engine.
This project aims to develope the Python code necessary to enable external PC hardware to connect to the Blender UI and Gaming engine.
This project currently requires schematic design, hardware design, python programming of Serial Ports through pyserial, knowledge of the Blender API, and knowledge of the FTDI Chip.
This project will not seek funding until a proof of concept is documented with code and hardware designs available through this project.
A Blender python API to make it easy for other script developers to create their own GUI elements. The hole API is designed in an object orientated manner.
One of the main goals is that the API will also work with Blender 2.50 in the future.
Full blender integrated documentation and multi-language translation (help) > Python script for Blender, a free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
Only the idea is born, along with few assets, which I will combine using blender into a simple game and post here. Then you can contribute by being part of the development team. I am not very good with characters, so can only make basic ones, but what I am really good at is realistic texturing using blender cycles engine.
It will be a game made in belnder. So our strategy will be to make low poly 3d models in blender or import them into blender, and then use the game engine to make the game.