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PyDAO is very thin object-relational mapper similar to Hibernate (but much simpler). Created to speed-up application development. It's very simple, but powerful, based on POPO (Plain Old Python Objects). Uses DB-API to connect to SQL databases.
A MUD-Client for Windows (Win32) and KDE, featuring perl, python and ruby scripting, as well as multi-window output. The main focus is a very strong scripting engine (nearly everything is accessible from a script) while trying to stay user friendly.
PythonSlash (py/,for short) is an multiplataform engine for real time dungeon crawl games written in python. The included sample - game is intended to be a Diablo - like game, fun and fast paced.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
OpenSource mud client designed to work on both windows,linux and MAC OS X. Written in Gtk+ and C with SQLLite, Python, MSP, MXP, HTML, and ZMP support. Provides plugin support, automapper functionality, triggers, aliases and macros.
Python web development framework with a focus on efficiency/speed and extensibility, with a large library of functions to aid in the development of modern web applications.
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
MUDdrop is a console client for MUDs. It runs MUSHclient-compatible plugins in Python in a console environment and supports connecting to for remote control.
An attempt at a Xanalogical Web, comprised of a CGI system with both native and HTML interfaces, a set of standards, a backend supporting Transclusion, versioning, and a custom browser with support for Transpointing and editing.
playsh is a narrative-driven "object navigation" client, operating primarily on the semantic level, casting your hacking environment as a high-level, shell-based, social prototyping laboratory, a playground for recombinant network toys.
Skwatt is a MMORPG (massive multiplayer online role playing game) developped by 8 people (game designer, art designers, programmers). The main goal is having fun in developping it. For now we have a 3D Windows Client and a Linux server.
WebReactor is an async(using twisted) HTTP/FTP/WebDAV server created with Python. Coded from scratch by René Olsthoorn in 2001-2005. An Object2SQL mapper is included. CherryTemplate is used as template engine. Support for websessions, dyn. webpages,etc.
``Modeling'': an Object-Relational Bridge for python.
Please note: this project is not maintained anymore.
Make your objects persistent in a RDBMS, just by designing how your classes map to an RDBMS schema, without having to write a single line of SQL!
A cleanup, and modernization of the MOOP (formerly POO) project, pyMOO aims to build a robust, complete and user friendly implementation of MOO within python, as well as a robust, python-based client.
An MMORPG package that aims to provide an incredibly customizeable server, and thus a highly customizeable experience, as well as an engaging 3D interface on the client side.
py_mud is an extensible, (hopefully) user-friendly MUD client written entirely in cross-platform Python. It aims to be as feature-rich as commercial MUD clients (mushclient, ZMud), including support for MXP and inter-client chat (ZChat and MMChat).
ErisMUD is a MUD/MOO engine and server written in Python and SQLite and supports many features: it has rooms, chat, NPCs, items, player creation, ANSI colors, etc. Internal commands take care of the development and maintenance.