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Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
A Windows remake of the Mac-only game GliderPRO, a puzzle and action game from the early days of Mac computers. This remake is aimed at providing a functioning level editor and modding tools.
Neo Ports Manager aims to be a feature rich solution for package management on FreeBSD. It is intended both as a convenience to new users and as a powerful tool to system administrators. I call it 'Neo' or NPM for short, and intend it be both a CLI and
A sick and addictive arcade game. You control a hand holding some very heavy ball on a rope (physics simulation included), and there are a lot of enemies trying to eat your hand. You won't let them! Crush'em all with the ball!
pyGLFW is a set of python bindings to the successful cross-platform GLFW. It is intended as a powerful and lightweight alternative to pygame for python OpenGL application development.
Text preprocessor that provides script based in-code code generation. It can be used to provide templates for languages that doesn't support them (C, Pascal). Of course, it is stronger than templates in C++ so you can find it useful with other languages
mod_npy is alternative way of running Python scripts under Apache - alternative to having mod_python installed, or running as CGI. It allows mixing Python code with HTML much like PHP. It's a mixture of Python power and PHP style page writing.
Python/Pygame tool to record and adjust the placement of beats in a recorded song for purposes of synchronization. Made for music games such as Stepmania.
A production-quality music creation tool for Linux. It will be both a synthesizer, a MIDI sequencer, a tracker and a host to LADSPA and DSSI plugins, interoperatable with JACK, and use GTK+-2.X for the GUI.
Pure Python implementation of GOLD Parser Engine.
GOLD Parser Engine is a LALR(1) parser with DFA tokenizer.
It uses compiled grammar table generated by GOLD Parser Builder (not included - available on http://www.devincook.com/goldparser)
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
Radix is a RAD framework for creating native XML web applications. Complete web applications can be created without programming knowledge using XML, XSLT, XPath and related technologies. Radix can be extended using Java, JavaScript, Python, and Tcl.
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
ePolyglot is a set of libraries, classes, and tools which enable Eiffel to interoperate with Python and, to an extent, Haskell. Features for using Python objects from Eiffel, Eiffel objects from Python, and Haskell functions from Eiffel are included.
Sentence Translator for Windows and PHP, and eventually C. Specialises in constructed (artificial) languages, but also has support for natural languages.
A simple perl (or python) CGI that exports the MainLine of a CVS repository as a website. In use since 1998, recently added Subversion support to help migrate away from CVS.
Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!