Search Results for "artificial intelligence mini games in python" - Page 2

Showing 58 open source projects for "artificial intelligence mini games in python"

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  • 1

    Game of Turmites

    Conway's Game of Life and Turmites Combined!

    This really isn't a game. It's all very randomly generated, and there is no way for any user input. I'll consider putting some in later. I had been wanting to make the Game of Life for some time as well as make some kind of genetic algorithm based code. So, here is what I came up with. While this may just seem like simplify a graphical display of what boredom looks like... well, it really doesn't go much past that point. If you Don't know what Conway's game of life is: It's the...
    Downloads: 0 This Week
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  • 2

    Bamboo Engine

    Game framework on top of Python, Panda3D and Twisted

    Bamboo intends to be a complete end-to-end game framework for client/server applications using Twisted for data exchange, Panda3D for rendering and coded in Python. Support for PyPy/CPython may be considered at a later point. An Extreme/Agile Development model is in use to allow for emergent design (IE: changing requirements). Release is updated whenever a feature is added and all tests pass cleanly 100%
    Downloads: 0 This Week
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  • 3

    Four In Row Arena

    Implement your player strategy and compete with other strategies.

    A generic framework for Four in A Row or Five In A Row or X In A Row game, with the possibility to develop different strategies and compare them in tournaments. To implement more players, create new class inherited from PlayerStrategy, and implement the move() method to chose best move, by utilizing different methods provided with Table object.
    Downloads: 0 This Week
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  • 4
    Python AI mud is a Multi-User Dungeon written in Python, designed to give some artificial intelligence to the mud client. Multi-User Dungeons (MUD) are textual fantasy games, where a player is in a virtual world, which is only described with text.
    Downloads: 0 This Week
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  • 5
    8 Kingdoms
    8 Kingdoms is a 3D turn-based fantasy strategic game in which players become kings, build their empires and conquer enemy kingdoms.
    Downloads: 2 This Week
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  • 6
    ReactiveAI is an attempt to create an artificial intelligence system that allows the involved entities to detect and respond to stimuli from other entities and the environment.
    Downloads: 0 This Week
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  • 7
    Behaviours provide a way to quickly author reusable sequences of actions for use in the PaSSAGE framework, or any Neverwinter Nights module. The Behaviour Tool is a tool for the creation and management of behaviours.
    Downloads: 0 This Week
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  • 8
    Source code from the book "Artificial Intelligence for Computer Games: An Introduction" by John Funge.
    Downloads: 0 This Week
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  • 9
    Go-Mo-Cult is an implementation of the board game Gomoku (also known as "five in a row").
    Downloads: 0 This Week
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  • 10
    AKIRA aims to create a C++ development framework to build cognitive architectures and complex artificial intelligent agents.Features:KQML,Fuzzy Logic,Neural Net,Fuzzy Cognitive Maps and DIPRA (a distributed BDI - Belief Desire Intention goals model)
    Downloads: 0 This Week
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  • 11
    An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
    Downloads: 2 This Week
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  • 12
    A simple Python chatbot A.I.
    Downloads: 0 This Week
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  • 13
    This project gives you a simple 2D world for playing with Artificial Intelligent actors. It contains of a world with objects. And a simple game, pyRugby, demonstrating the use of this world. All built in Python, using pygame for visualization.
    Downloads: 0 This Week
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  • 14
    General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
    Downloads: 0 This Week
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  • 15
    Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
    Downloads: 0 This Week
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  • 16
    FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
    Downloads: 0 This Week
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  • 17
    MegaHAL is a 'conversation simulator' that learns as you talk to it. MegaHAL differs from conversation simulators such as Eliza in that it uses a Markov Model to learn how to hold a conversation. It is possible to teach MegaHAL to talk about new topic
    Downloads: 0 This Week
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  • 18
    A lightweight and fast implementation of Conway\'s Game of Life and related cellular automata. It includes a pattern viewer running X Windows and a Python module intended to help in designing complex patterns.
    Downloads: 0 This Week
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  • 19
    An artificial intelligence that plays the board game Puerto Rico, by Andreas Seyfarth.
    Downloads: 0 This Week
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  • 20
    The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificial intelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.
    Downloads: 0 This Week
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  • 21
    The Genetic Architecture Framework is intended to explore and experiment with artificial life techniques using a genetic base for the physical and neural networks for the brain, in a game based simulated world.
    Downloads: 0 This Week
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  • 22
    ch0 c-h-zero the chess engine!!! How well is it possible for your processor(s) to play chess? How well is it possible for someone AND your processor(s) to play chess? Would they let it fly, or manage it actively? --> Let's evolve !!!
    Downloads: 0 This Week
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  • 23
    SpaceQuark is a complete game engine for Windows. It takes care of almost all aspects of games such as 3D-Graphics Rendering (using OGRE), Audio(using FMOD), Physics, Game Logic and Artificial Intelligence, Multiplayer, Plugins, Scripting and much more.
    Downloads: 0 This Week
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  • 24
    A robot wars variant. A computer game in which robots are governed by a simple assembly language. Various arenas running on different hosts can be connected over the internet, so that robots blundering into transporters can be sent from machine to machi
    Downloads: 0 This Week
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  • 25
    The RoboCup competition is an international event in which teams of autonomous robots play soccer against one another. This project provides resources for the RoboCup F180, or small-sized league. It also provides a mechanism through which teams can c
    Downloads: 0 This Week
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