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An MMORPG using the Multiverse Platform (www.multiverse.net). This project includes game logic code and art assets. Note that the Multiverse server libraries itself is NOT open source.
STDL (Structured test description language) is a domain-specific testing language that is used to auto-generate unit test code. It supports a myriad of output languages (incl. C#). The project's aim is that of reducing the resources required for testing
The myMultiverse Source Forge project is aimed at developing open source integration tools for Virtual World Building. The main integration will be between Second Life, Sketch Up and the Multiverse Game Platform.
OurWorld is a online roleplaying game. Anyone can download an "OurWorld" server and start their own new worlds, with their own rules, characters and story. The worlds created by users can be posted and then joined by others wishing to be in that story.
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With PyBridge, you can play online bridge with your friends, over the Internet or a local network. Please visit http://www.pybridge.org/ for recent information.
A more advanced attempt at building a RPG game with free tools and python/pygame as inspired by a www.gamedev.net article. Mainly based on Breath of Fire 2 and Final Fantasy I.
Pyston is a GEM based plugin for GCC that traverses the C/C++ sourcecode
and automagically writes thin, fast Python wrappers for all types and functions. These wrappers once created, are independent of the tool and can be directly distributed.
PyLife is an implementation of the game of life algorithm featuring parallel programming. It uses MPI and python to achieve a consistent software architecture and reliably performance.
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Pysolar is a Python library for calculating the position of the sun relative to the earth as a function of latitude, longitude, and time. There is also code included for other problems related to the development of photovoltaic systems. Still in alpha.
BrennerMD is a public domain Fortran molecular dynamics program by Donald Brenner and other people. This project is to maintain the original sourcecode and to build a Python interface on top of it.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
A Python Shell has been constructed from Qt, QScintilla and the Python C API directly, which features syntax highlighting and simple code completion via a Qt GUI. It is hoped that a Qt Widget can be constructed from it eventually.
You just need Python to use this powerfull CMS! It's a static content manager that supports templates, site variables, third part modules, and more. Five templates included. Modules: dater, code highlight, lister, menu maker, pop3 reader and more.
Pyro aims to be the first major Roguelike game written in Python. Project goals are clear code, easy modification and extension, and of course, a game that's worth playing. This is an early alpha and not yet winnable.
buildslackbuild is a bash shell script generator written in python to partially automate the process of building SlackBuild shell scripts for Slackware. The goal is to build a fully automatic system to relieve the sysadmin of this task.
Vine game engine is a general purpose scriptable engine. Extensions to the engine are supported through plug-ins. Visit project's homepage at http://www.doc.ic.ac.uk/~tbourden/vine/ for more details.