Python MyCMS is an application development platform built with robust MySQL integration allowing for easy creation of state and event driven web-based interfaces. Now also featuring a phpMyAdmin-style web interface to MySQL for administration.
Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
Ride is a full featured gaming platform that is based on open source software. Aiming for capabilities similar to the xbox360 and ps3. Ride will be able to run on old and new hardware, it will also offer free games and a great multimedia experience.
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A Python library for easy creation and manipulation of Google Earth KML and KMZ placemark files.
Please get your copy from http://pykml.cvs.sourceforge.net/viewvc/pykml/pykml/?view=tar
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Vine game engine is a general purpose scriptable engine. Extensions to the engine are supported through plug-ins. Visit project's homepage at http://www.doc.ic.ac.uk/~tbourden/vine/ for more details.
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The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
Kamaelia is designed as a testbed for network experimentation using a component architecture designed to simplify creation and testing of new protocols for large scale media delivery systems.
The software Tabua is a very, very simple python script code for table creation and manipulation. It is intended to be an easy way to build, change, manipulate and extract tables in many (language) formats.
GnuConcept is a networking and colaborative mindmap tool for the creation
of complex documents. This program lets you draw the document concept map,
edit all the concepts content and export it to several formats (like
openoffice, dockbook and html)
This is a game designed to be random in nature and open ended enough to give many many hours of enjoyment. I hope to have both a command line interface and a web-based interface.
The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
Spineless is a generic cross-platform 3D game engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
Software that provides a GUI for movie creation (MPEG, AVI, ...) out of a bitmap sequence. Thanks to the very powerful pymedia module. Some preview options are also included.
Please confer FFmpeg (http://www.ffmpeg.org/) and MPlayer/MEncoder (http://www.mplayerhq.hu/design7/news.html) also.
OpenRTS is an open source realtime strategy game. It features isometric graphics, networked multiplayer and single-player scenarios. The game is being developed using Python and SDL. The game runs on at least Linux, Windows and Mac.
EasyExtend is a pure Python framework dedicated to extend the Python language. It enables the creation of domain specific languages integrated seamlessly with Python.
An action game developed using PyGame + Eclipse + PyDev. I thought it would be fun to recreate the classic Atari game Beserk. I would like to blend in gameplay aspects of Robotron and Realm of Impossibility (C64).
Black Wings is a framework built over SDL to make the game/graphical application development easier, by adding a scene system, an event manager, a template manager and a widget system ready to play with, along with many smaller controls.
The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d game engine by and for small and independent game studios. It uses a component-based game entity system for maximum f
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.