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Project Angela is a family of ruleset modeling language (RML) interpreter components written in python. It is intended to easily enable RML support for a variety of different simulation engines, game engines and MMO frameworks.
Library for manipulating hexagonal grids. Supports arbitrary areas and paths. Routing algorithms: find best path, find movement horizon. Output as SVG - which you can easily convert to PNG or JPG. Interface from C++, Python and JavaScript.
Driving sim crossed with golf/football. Drive buggies around the Jungle finding balls and knocking them through obstacles to your goal, while at the same time trying to stop other players doing the same. Uses ODE physics with OGRE graphics.
This is going to be a Tamagotchi-like game, but in a Polish setting and with a Polish sense of humor. You control a guy, who has various needs. Feeding him and getting some drink is essential, but sometimes he also wants to play basketball or meet a girl
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The purpose of the Mortified project is to build a platform game inspired by the classic C64 games, especially Black Magic. The game will use a fairly realistic 2D physics model, which perhaps is a contradiction in terms.
VTSystem is a 3D (Action) Adventure engine where each character can go about his(her) own affairs independent of your actions, where you can experience 'real world' environments! Uses the Nebula Device. For more information, take a look at the homepage
...It is a game written in Python and Panda3D where you are the driver of a car and have to care about the traffic rules. It uses the Open Dynamics Engine (ODE) for the physical simulation.