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This is a soccer-themed, 3rd-person 3D sokoban puzzle game. It uses data in a format that is commonly found on the internet.
It has undo <u> and restart <r> functions. Comes with many puzzle files, each typically having dozens of "levels". The next <n> and previous <p> keys move between levels. The <Lshft> and <Rshft> keys move between the different puzzle files. The <z> key creates a setpoint (reZero) so that subsequent restarts restore that setpoint.
To move the "kicker" use the...
Portable game engine with main focus on point-and-click adventures
This project aims to create a fast game engine that is simple to use. It will support rendering in OpenGL and DirectX and run on Linux, Windows and Android. It even runs in the browser with WebGL through emscripten.
It was originally used to create a round-based 3D multiplayer role-playing game called Heroquest.
Now, the main focus has shifted to create a portable point-and-click adventure system and some adventure games.
A Simple Yahtzee like game, similar to the ones played `back in the day` using a cup, some dice and a paper score card. Use Mono/Gtk# and SQLite for data storage.
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...But I hope this small application can help you when you are frustrated and eager to know the solution.
What's more, you can see the solution step by step and save the puzzle.
You need .Net Framework 3.5 and above to run the application.
Net-o-Grama is a networked anagram game, which can be played by up to 4 players, but playing alone is also supported. Currently the server and a terminal (ncurses) based client for Linux is ready, but a graphical client (sdl) is coming soon.
JPlanarity is a puzzle computer game written in Java Language, a clon of flash Planarity game written by John Tantalo. The player starts out with a tangled series of connected dots, and has to untangle the net until no edges intersect.
Sudoku puzzle game, with the ability to generate random new puzzles of varying difficulty and give hints to solve existing puzzles. Please note that this project uses SVN.
A "Tetris" clone with a twist... each level has it's own gimmick. Inspired by the old DOS classic game: NYET 3.
Requires: OpenGL, .NET framework 1.1, Hardware 3D acceleration (GeForce2 MX or better). Tested under Windows, may run under Linux
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development