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3D OpenGL dungeon game using Ada: a tribute to Narbacular Drop
AdaGate is a 3D OpenGL strategy game with escape rooms in a Stargate fantasy setting. It is an elaborate example of modern OpenGL programming using the Ada language; and a tribute to Narbacular Drop, and Amelia Earhart.
Each room has a barrier that must be circumvented using portals. The barriers include water with piranha, molten magma, and walls.
Runs on Windows, OSX, and GNU/Linux.
Escape Towards The Unknown is a graphic adventure (like Monkey's Island) written in C with SDL support.
Main feature are: brand new user command language interface; support for digitalized dialogues in many languages.
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Bart is a puzzle-style game. In a maze, there is a human and several monsters. The human wants to escape (reach the "exit" point). The monsters, as you may have already guessed, want to eat him for breakfast.
Very compact Tetris game for those who want to play where/when they should not: only a tiny gaming area (even 40px high) your headmaster will hardly notice (in case, just press Q or Escape).
Beam Blocks is a tile-based, turn-based, deterministic puzzle game. The object of the game is to, on each level, collect a fixed number of gems and escape the level through an exit hatch, resembling in that aspect games like Boulderdash.