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Symbology is an open source game in which players must match symbols on a board. The object of the game is to 'convert' all spaces on the board (to gold) by matching three or more symbols in a row or column. Symbology is written in Pygame/python.
This is an intelligent Sudoku solver in c++. It is intlligent, because it uses several logical deduction methods, just like a person, before resorting to guessing. I was trying to teach my kids Sudoku, and taught a computer as proof of concept.
Pymmugwump is a tile-based game in which the goal is to find the location of the 4 mugwumps hiding throughout the board. It was written in Python using Pysweeper's Pygame interface.
An experimental Sudoku solver that is written using 64 lines or less of C code. Meant as a general experiment in seeing if Sudoku can be solved in that small amount of code.
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Pyzzle is a cross-platform game engine for creating large-scale, 2D Myst-like adventure games. The engine supports 2D panoramas, features an intuitive design mode, and allows users to download content from the internet. Pyzzle is written using Pygame.
AnarchiX is a 2D point&click graphical adventure game like in the old good days. The goal of the story is pretty simple "purge the world of proprietary software". It features various open-source mascots as playing characters. It shall be fun to pla
This is a very simple kids game, in which player selects an animal and tries to match it with the appropriate characteristics. It is a very basic level code. Coded in java.
This is an implementation of Donald Knuth's Algorithm X ("dancing links"). This is primarily a sudoku generator and solver, though it can be used to solve other exact cover problems.
Puzzle game where you should try to memorize a pattern and then rebuild it. Similar to Brain Blasters on Amiga.
The code has now moved to GitHub: https://github.com/Zitrax/brainblast
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Kenshira es un sistema Web para crear una comunidad de usuarios que pueda jugar y crear aventuras conversacionales.
Incluye un lenguage propio llamado OgnlScript, un compilador, un interprete y un editor de codigo fuente en Html.
The Sakura game is created on motives of the "The Branch (aka. Vetka)" game, written for DOS in 1992 by the Russian software company "GAMOS". The present Sakura game application uses the "JUCE" framework to allow this game to run on several OSes.
A typical Mine Sweeper game written with ZK framework, almost the same look and feel with the Windows version. The source code is compact and written within a single Zul file.
Crazy Turtle puzzle game solver utility. Other names: CRAZY TURTLE / LE JEU FOU DE LA TORTUE / NAUGHTY TURTLES / ŠAŠAVE KORNJAČE / NAGAJIVE ŽELVICE / SASAVE KORNJACE
A Macromedia Flash implementation of Sierra's Adventure Game Interpreter (AGI) which can run AGI version 2.x games (Space Quest 1-2, King's Quest 1-3, Police Quest, Leisure Suit Larry etc.)
A 'fifteen pieces' game developed on top of python-pygoocanvas' demo-fifteen. All you have to do is to reorder a set of fifteen pieces with a sole empty box on a virtual bounded board.
Tiny Flash ActionScript Speed math program to train rapid multiplication and addition. Good for any age who wants to improve arithmetic and general maths skills. Quick mathematics is useful.
The Project wants to give a fast and well-designed solver for the famous sudoku-game with PHP/JavaScript based on the AJAX-technology. As a second step it is planned to implement a sudoku-generator too.
Lost Clan, In an ancient world of magic and might the ruthless warlord Palan tears throght the heart the land leaving nothing but destruction, fear, hate and you. Avange your clan by becomming the most powerfull caster of all.
A collection of number placing games requiring the use of logic. The primary game is Su-Doku but Su-Doku variants and other logical games will be added. The software will be a helper application to aid finding solutions and also a puzzle generator.