FreeNono is an open-source implementation of the Nonogram game — a logic puzzle in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture.
FreeNono is distributed under the terms of the GNU GPL.
This is a Java re-implementation of the original AT-Robots project <http://necrobones.com/atrobots>. The players can program robots in AT2 assembly. Seek and destroy your opponents using scanners, radar, sonar, missiles, and mines.
Cubist lets you intuitive take control over the classic 3x3x3 cube, via mouse or keyboard. Several moves to solve the cube are included, as well as some nice patterns, a shuffle function and a (straightforward) complete solution. The graphics are simple but nice and self explaining. The default keys are customisable.
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In the project's 2 person games there will usually be a computer player implemented, too. In general the computer will supervise and check that game play follows the correct rule set, e.g. as offered in the single person fifteen puzzle game.
As a first game of this collection you will find an Android implementation of the popular 15 puzzle (also well known as sliding puzzle or sliding tile puzzle as invented by Noyes Palmer Chapman around 1880).
Have fun playing...
A sudoku implementation. It generates and solves sudoku games. It stores sudoku quests in a database. Currently it has a print view only. In future it gets a GWT-based GUI.
Terminal Tetris is my implementation of the famous block game, written in Java. The output is sent to the terminal (cmd). The input is taken in by a Java application window. The Java application must be the active window in order to work.
This is an implementation of Donald Knuth's Algorithm X ("dancing links"). This is primarily a sudoku generator and solver, though it can be used to solve other exact cover problems.
A javaimplementation of the Sudoku puzzle.
Unique features include different sizes of puzzle (from 4x4 to 16x16) and a genuine user interface based on visual helps (highlighing a selected number, a mouse cursor representing the selected number, etc.)
The project is implementation of the Mine (Minesweeper) game. Written in Java, contains tool for automatic solving the mine field. Allows to set up width and height of the mine filed and number of mines. Very cool game :-)
Java (J2ME) implementation of Yahtzee board game on your mobile phone with remarkable graphics and sound. Support provided for screen sizes of 128x96 up to 176x188.
Yet another Javaimplementation for the addictive Minesweeper game. This game comes with a number of options unavailable in Windows's version, such as allowing more than one mines in a square. See project web site for a list of features.
Mobile Sudoku is a J2ME implementation of the popular Sudoku puzzle game. Play it anywhere on your mobile phone.
Features include: game generation, game solving, auto-annotation, user-set difficulty levels, and an easy to use interface.
JSweeper is a Java Web Start enabled implementation of the classic minesweeper game. The object of this game is to attempt to correctly flag certain grid locations based on numbers contained in adjacent squares.
An implementation of the Doublets word game, designed by Lewis Carroll.
The project is to write a piece of software, which will
1. pick up two random words from the dictionary
2. try to link them with the shortest possible set of interposing words.
A web application implementation of the classic game; features a global high scores list and my own brand of humour. The web part could be prettier; HTML and web design assistance is welcome.
Bean matching puzzle/battle game.
Beans Evil. Match Beans. Destroy Beans. Save World.
This is a Javaimplementation of a popular puzzle game type, and code for implementing similar games, on desktop, PDA, mobile phone etc.