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Generates randomized scrambles for all F2L cases from all angles.
This small program was designed to generate randomized scrambles for all 41 basic 3x3 Rubik's cube F2L cases, from all 4 angles (FR, FL, BL, BR). It takes 20 unique scrambles from CubeExplorer, all scrambles roughly 7-11 turns in length.
In addition, the program also includes useful intuitive and algorithmic solutions for each case.
This is a simple app, created around an original sudoku solver based only on heuristics, not brute force. It's coded in Java/SWT(GUI toolkit). It's an example of MVC and of Visitor, Observer, Strategy, Abstract Factory, Singleton Design Patterns.
This is a java swing version of traditional hangman word game. Special GMAT words list with meaning and an example sentence useful for GMAT/SAT aspirants.