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Simple Sokoban is a (simple) Sokoban game aimed at playability and portability across systems. It is written in ANSI C89, using SDL for user interactions. I developed it natively under x86_64 Linux, but it should compile just fine on virtually anything that has a C compiler and the SDL library.
Solve 9x9 Sudoku Puzzles Using A Command Line Utility
This tool written in C uses the Backtracking algorithm to solve Sudoku puzzles.
The idea was born by participating a coding challenge of a German internet forum.
https://www.coding-board.de/threads/coding-herbst-die-coding-board-de-coding-challenge.39297/
So it's rather made for fun. However, this code won in terms of speed.
Unfortunately, the initiator of the contest has passed away in the meantime. R.I.P. Benjamin.
SdlScavenger A fun 2-D game like Lode Runner. With 196 very good puzzle screens to solve. Works in linux or Windows using (SDL) libraries. Has many many improvements over the original XScavenger game available at http://www.xdr.com/dash/scavenger.html
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
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Colourfull Free Software/Open Source puzzle game. Written in C, using the SDL libraries. Featuring pixelart by Pixitu! (http://www.hussinger.blogspot.com/)
Saper 3D is a three-dimensional clone of the popular Minesweeper game, using OpenGL and freeglut. Project aims to feature the most convenient interface and the nicest graphics ;)
Transit Mania is a puzzle game that slihtly resembles the old Pipemania classic game. The player has to place pipes on a 6x6 game field for people to travel safely through to their destination. Made using the Allegro library.
Etris is a simple tetris clone written in C using the Enlightenment Foundation Library (EFL). Thus it will be themeable by Edje and integrate nicely with the Enlightenment E17 window manager.
This is a game of hangman! It is written using the allegro game library. 2006-04-02 : I have decided that the code is so stale and difficult to work with, that I will probably not continue this. Edit: I may have a go at redoing parts of it. not promises!
Language: C using the GNOME libraries.
Dev tools: Anjuta and Glade-2.
OS: main Linux distributions.
I wrote this game to gain knowledge of the GNOME environment.
Garfunkel is a Linux implementation of the Simon game from the 80s.
A clone of the popular MS Windows classic, Minesweeper. Written in C and using the Ncurses libray, Nimesweeper has colour support, four different levels of difficulty and high scores file. Great for wasting a few minutes of your day on!
bgs (brick game simulator) is an attempt to implement multipurpose gaming engine which will allow to port all existant puzzle games (like tetris, columns, puyo puyo sun, etc) to all operating systems using SDL as cross-platform multimedia library.
X-pired is an action-puzzle game written in C using SDL, SDL_mixer, SDL_image and SDL_gfx libraries distributed under the terms of GNU GPL. The goal of the game in each level is to reach the exit square, avoiding exploding barrels and other deadly stuff.
Rubik's Cube Simulator is a program which runs with OpenGL and glut (works both with Unix (using posix threads) and Windows). It has a window which show a 3D Rubik's Cube. This cube can be maniplulated using a term window. This program is useful to test
Mures is a cross-platform clone of Sega's "Chu Chu Rocket," a multi-player puzzle game. It is written in C using SDL. Multi-player is handled through a client-server design that supports multiple players per client.
Squarehard is a simple game for Nintendo DS. It's an homebrew using PAlib. See at www.risike.com/dev for more information.
It's based on a flash game : Square2, but it's different !
Try it and don't hesitate to tell me about it and report some bugs.