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Escape Towards The Unknown is a graphic adventure (like Monkey's Island) written in C with SDL support.
Main feature are: brand new user command language interface; support for digitalized dialogues in many languages.
Pipmak is a cross-platform game engine and authoring environment for point-and-click adventure games in the style of the Myst series. It supports panoramic nodes and uses Lua for scripting.
The development of a new immersive interface, with a paradigm shift that uses a third person point of view instead of the common first person view used on nowadays immersive interfaces.
VTSystem is a 3D (Action) Adventure engine where each character can go about his(her) own affairs independent of your actions, where you can experience 'real world' environments! Uses the Nebula Device. For more information, take a look at the homepage
bgs (brick game simulator) is an attempt to implement multipurpose gaming engine which will allow to port all existant puzzle games (like tetris, columns, puyo puyo sun, etc) to all operating systems using SDL as cross-platform multimedia library.
Have You ever played ROBBO or LASERMANIA on ATARI 65XE ? No? Have You ever played SOKOBAN or similar 2d logic game ? Yes? So.. the Toxic Project to create a 2d logic game engine and game on it. Main goal of the game is to think and think and think:)
OpenTrespasser will be a remake of the original "Jurassic Park: Trespasser" engine, which will use the resources from the original game, and provide new functionality to them.