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Escape Towards The Unknown is a graphic adventure (like Monkey's Island) written in C with SDL support.
Main feature are: brand new user command language interface; support for digitalized dialogues in many languages.
Scriptable, skinnable, extensible and relocatable 3D action puzzle game written in C and Lua for Microsoft Windows, GNU/Linux, Mac OS X and FreeBSD operating systems. See video of the tutorial mission: http://www.youtube.com/watch?v=3lEqXKJjumU
Battle your way to the top of a tower to save the princess. While this looks like a RPG, in fact it is a complex puzzle. Nothing is random here, so use your head and go slow.
sudoku solver progrmme in c programming language this programme can solve sudoku's the programme is written for windows os but can easly modified for any other opertaing system or can integrate with microcontrollers for robotics applactions.
This is the classic Palm OS puzzle game Vexed, winner of the Handheld Computing Best Freeware Game award for 2001.
<br><IMG src="http://vexed.sourceforge.net/images/HHCbanner.gif">
Paligo is an end-to-end Component Content Management System (CCMS) solution for technical documentation, policies and procedures, knowledge management, and more.
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
Language: C using the GNOME libraries.
Dev tools: Anjuta and Glade-2.
OS: main Linux distributions.
I wrote this game to gain knowledge of the GNOME environment.
Garfunkel is a Linux implementation of the Simon game from the 80s.
The OS X Game Patch Repository is a project to port open source games and game libraries to Mac OS X. Detailed instructions and patches are included, and contributions are welcome.
GGs Blocks is a free implementation of the popular puzzle game -Samegame- for the Palm Pilot platform. Features include full colour and B/W support, battery friendliness and high scores.
The goal of this project is to develop an implementation of the classic game "Bomberman" for PalmOS. Early emphasis is on developing the basic game features and controls. Long term goals include battle games with AI, and via IR and possibly bluetooth.