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Escape Towards The Unknown is a graphic adventure (like Monkey's Island) written in C with SDL support.
Main feature are: brand new user command language interface; support for digitalized dialogues in many languages.
open-source implementation of the "kropki" (aka "tochki") game
OpenKropki is an open-source implementation of the 'kropki' game.
'Kropki' is a pen & paper game somewhat popular in Poland (kropki), Russia
(точки) and Czech republic (židi). The game's name translates simply as
'dots'.
The concept is similar to Go, although it have been adapted for on-paper
gameplay:
* every player takes turns into putting a new dot on the field.
* when one of the player managed to put his dots all around a group of enemy
dots, he creates a 'base...
Allefant is the main character of these games. As librarian of the great Allegro library, the Allefant is always busy keeping it up to date and in good condition - and defending it against the evil Allegators, who are trying to bring unorder to it.
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Enter a two dimensional maze and exit automatically.
... to find its way until it reaches the (0,x) point.
In version 1.0.0, we have limitations;
- We're in 2 dimensional world, meaning we have only x and y axis.
- We have a one-way graph. There's only one solution to find the way from the starting point to the (0,x) point.
Future versions will include 3 dimensional space and will include more complex mazes with many solutions.
Arda Ulas UNLU
ardaulas@hotmail.com
Sudoku solver based on the initial work of Michael Kennett
Console based sudoku solver. It is a modified version
of the solver included in the Ubuntu distribution of Linux,
and has similar functionality to the original by Michael Kennett.
New features:
- You interactively can open and save boards with it.
- The title of the board can be edited.
- Added early contradiction check to detect if the board is unsolvable:
1 2 . | . . . | . . .
. . . | 1 2 . | . . .
. . . | . . . | 1 2 .
-------+-------+-------
2 1...
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Curious mad fan of sudoku, I've been pretty disappointed to always find programs processing all cases. For us "humans", it's unusable. That's why I've had in mind so far to create one which could help us (giving hints) if we're stumped.
A very small executable for playing the original game of Sudoku. Created specifically for use from a USB stick drive. Completely portable. Completely green. Uses Bill Dupree's solver/rater. All generated games are guaranteed to have only one solution.
The OS X Game Patch Repository is a project to port open source games and game libraries to Mac OS X. Detailed instructions and patches are included, and contributions are welcome.
VTSystem is a 3D (Action) Adventure engine where each character can go about his(her) own affairs independent of your actions, where you can experience 'real world' environments! Uses the Nebula Device. For more information, take a look at the homepage
Thirty-One is a fun little game, where the user plays against the computer in a race to the number 31 (thirty one). Each selects a number until the aggregate equals 31. To also be extended to player versus player. Also, will hopefully gain a GUI.
A very special TETRIS clone, the Queen of Tetrises, the TETRIS Queen, with 50 levels, 30 musics, total support for 2 player, and two modes: classic & destructor (with bombs and mega-bombs), this and much more in one free game developed with Allegro lib.
This is an implementation of the 4-in-a-row game. You can play vs a human player (via net yet:), or against an AI player. In the few moments in which you don't play you can load one of its cool plugin;) (clock, cpu/mem/swap monitor, mailchk etc.)
Have You ever played ROBBO or LASERMANIA on ATARI 65XE ? No? Have You ever played SOKOBAN or similar 2d logic game ? Yes? So.. the Toxic Project to create a 2d logic game engine and game on it. Main goal of the game is to think and think and think:)
OpenTrespasser will be a remake of the original "Jurassic Park: Trespasser" engine, which will use the resources from the original game, and provide new functionality to them.
War games demos. These demos mainly shows coding of game logic, A.I., physics and basic game structure. In these demos we've tried show clean game logic code without powerful graphics. Demos use ONLY own and/or open source libraries.