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Tetris for ESP32 with Nintendo 64 controller support
Tetris for ESP32 with Nintendo 64 controller support.
Based on the work of Brian Lough.
Adapted for Nintendo 64 Controller by Maxim Bortnikov.
GitHub repository: https://github.com/Northstrix/ESP32-Tetris-With-Nintendo-64-Controller
Original project: https://github.com/witnessmenow/ESP32-Cheap-Yellow-Display/tree/main/Examples/Projects/TetrisWithNunchuck
The tutorial is available at https://www.instructables.com/How-to-Play-Tetris-on-ESP32-CYD-With-Nintendo-64-C/
Simple Sokoban is a (simple) Sokoban game aimed at playability and portability across systems. It is written in ANSI C89, using SDL for user interactions. I developed it natively under x86_64 Linux, but it should compile just fine on virtually anything that has a C compiler and the SDL library.
Sudoku solver based on the initial work of Michael Kennett
.... . .
- Contains a default template, so it can run on it's own, without any additional external file.
- The embedded template can be saved to disk. It will be used if specified as an input argument, or just exists in the working directory, so you still can customize.