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A remake of the classic Atomix game for modern platforms
Atomiks is a faithful remake of, and a tribute to, Atomix, a classic puzzle game created by Softtouch & RoSt and published in 1990 by the Thalion Software company. Atomiks is free software, and shares no code with the original Atomix game.
Solve 9x9 Sudoku Puzzles Using A Command Line Utility
This tool written in C uses the Backtracking algorithm to solve Sudoku puzzles.
The idea was born by participating a coding challenge of a German internet forum.
https://www.coding-board.de/threads/coding-herbst-die-coding-board-de-coding-challenge.39297/
So it's rather made for fun. However, this code won in terms of speed.
Unfortunately, the initiator of the contest has passed away in the meantime. R.I.P. Benjamin.
Inform 7 is a design system for interactive fiction based on natural language. This is the home of the sourcecode for the Linux graphical port of Inform 7's development environment.
Sonic Sokoban est un jeu de casse tête réalisé par Rygel Louv "Ghost Hunter" ( Membre trés actif de la Communauté Absfoftcorp ) .
Le jeu est publié par Absolute Software Corporation (http://absoftcorp.com/) sous licence GPL.
En effet le codesource du jeu est diffusé sur le site pour permettre à qui le souhaite de l'étudier, l'améliorer ou le modifier à sa guise à condition de ne pas le commercialiser et de citer l'auteur.
Sonic Sokoban est inspiré du tutoriel programmation en langage C de M@teo21 sur le Site du Zéro (http://www.siteduzero.com) que je remercie en passant.
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Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
This is a game of hangman! It is written using the allegro game library. 2006-04-02 : I have decided that the code is so stale and difficult to work with, that I will probably not continue this. Edit: I may have a go at redoing parts of it. not promises!
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
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War games demos. These demos mainly shows coding of game logic, A.I., physics and basic game structure. In these demos we've tried show clean game logic code without powerful graphics. Demos use ONLY own and/or open source libraries.