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Portable game engine with main focus on point-and-click adventures
This project aims to create a fast game engine that is simple to use. It will support rendering in OpenGL and DirectX and run on Linux, Windows and Android. It even runs in the browser with WebGL through emscripten.
It was originally used to create a round-based 3D multiplayer role-playing game called Heroquest.
Now, the main focus has shifted to create a portable point-and-click adventure system and some adventure games.
Untangle the web by removing all intersections between line segments.
Untangle is a simple and straightforward puzzle game in which the player must untangle a web of vertices and line segments in order to remove all intersections between line segments.
Drag vertices around the game field with the left mouse button to prevent intersections between line segments.
In later levels, it is useful to press and hold the left mouse button over a vertex in order to highlight all vertices connected to it with line segments.
Infrastructure for creating document flow solutions, document forms, document printing forms. Automated data structure creation and modufication. Basic shems for store managment, accounting and other document flow tasks.