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Chippy is a free and open source adventure game in development where the player controls an AI agent named "Chippy", a small robotic chip that takes control of enemy robots and uses their abilities to fight other robots and solve puzzles.
GLColumns is a game based on Columns (also called Jewels), a Tetris-like game. It is written in C++ using SDL and OpenGL. It currently runs on *nix systems and Windows.
Bart is a puzzle-style game. In a maze, there is a human and several monsters. The human wants to escape (reach the "exit" point). The monsters, as you may have already guessed, want to eat him for breakfast.
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A Tetris-clone game that I made to start game developing. It is written in C++ wiht SDL library using Visual Studio 2008. I build it on Linux using Eclipe + CDT plugin.
NOT COMPLETE YET - THIS IS ONLY A TEST RELEASE. IF IT DOESN'T WORK PLEASE INFORM US. This is a project to make the best four in a row game EVER. Nuff said. Feel free to contribute if you like, but make yourself known, please.
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Snowballs codename Panguin is a Pang clone with a Linux flavour added in to the mix. This is a learning curve project, so may never be a polished game (unless there's a demand for it). See homepage for more details
Frozen Bubble is the well known open source puzzle game originally written for Linux OS. This project aims porting this game to Symbian Series 60 mobile phone devices.
E2_Manual is a program to manually place Eternity II like pieces on a virtual computer board. It may help you to solve the original Eternity II puzzle and earn a 2 million dollar prize for that or solve smaller clue puzzles or own defined puzzles.
An experimental Sudoku solver that is written using 64 lines or less of C code. Meant as a general experiment in seeing if Sudoku can be solved in that small amount of code.
A game description language for 2D tile games, with actions, actors, reactions, effects, conditions, etc. Gamdel can show the games in console mode, curses mode, 2D SDL mode and 3D OpenGL mode.
A small puzzle game in which your goal is to remove all tiles from the table. You are held up by other tiles, gravity walls, and other things, and you can even redesign the level while playing!
This is a two-dimensional sequential move puzzle inspired by the Rubiks cube. Among 3x3 tiles, you can rotate any 2x2 block by 90 degrees, clockwise or counter-clockwise. The objective is to restore the initial state from a scrambled state.