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Context for your AI agents
Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
...Source is currently being developed in VisualStudio 2015, although it does not rely heavily on C# 6.0 features and could probably be converted to an earlier version with little trouble.
External references include NUnit 2.6.4 and Moq 4.2 (used in the test library projects only) and Ninject 3.2 (could be written out easily).
...-in Main Menu-
Ex. write 2 for 5x5 game and then press enter.
-Controls-
Arrow Keys : Slide
U : Undo
N : New Game
I DON'T TAKE ANY RESPOSIBLITY OF ANY DAMAGE OR DATA LOSS.
-Based on 1024 by Veewo Studio and conceptually similar to Threes by Asher Vollmer.
( Note: Source code and program are in Turkish language ! )
...Player will pass each level by moving or rotating puzzle to make a pathway from start point that player’s character is standing at to the Cup on the other side of the board. Game will be obtained by Visualstudio 2010 and XNA game studio 4.0.
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A Tetris-clone game that I made to start game developing. It is written in C++ wiht SDL library using VisualStudio 2008. I build it on Linux using Eclipe + CDT plugin.
You take the role of a warehouse manager whose warehouse has been infested with killer shrews. Using the boxes in the warehouse you must trap the shrews and kill them. All code is written in Visual Basic .NET 2008