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  • 1
    ESP32 Tetris

    ESP32 Tetris

    Tetris for ESP32 with Nintendo 64 controller support

    ...GitHub repository: https://github.com/Northstrix/ESP32-Tetris-With-Nintendo-64-Controller Original project: https://github.com/witnessmenow/ESP32-Cheap-Yellow-Display/tree/main/Examples/Projects/TetrisWithNunchuck The tutorial is available at https://www.instructables.com/How-to-Play-Tetris-on-ESP32-CYD-With-Nintendo-64-C/
    Downloads: 3 This Week
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  • 2

    physicsmata

    API for all possible cellular automata that work same at all angles

    ...Its parameters are sums of screen brightness (n color dimensions are optional) at concentric circles around each point, efficiently costing only the perimeter of those circles (instead of the area) because of the tree of squares. You can create any function, or to get started try the visual function editor where each click changes if a column is sine/sigmoid/half/double/exp/etc or which of the 0, 1, or 2 columns to the left are its params. Every click changes the patterns of waves seen on the left, which run that function you visually built at each point.
    Downloads: 2 This Week
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  • 3

    fiftyfifty

    fiftyfifty is a programming language and game

    ...The read-write head itself is a state engine, which is affected by the input from the track, and which decides what to write on the track, and where to read the next input, by "moving" the head back or forth. In 5050, the part of the track left of the head is represented not by a line or stack of information, but by a binary tree. The part right of the head is represented by a binary tree, too. The head itself sort of sits between the two trees, but will often change its state according to information from the right side of the left side. In 5050, the state of the head itself is again represented as a tree of commands, although for simple programs, a linear representation can be sufficient.
    Downloads: 1 This Week
    Last Update:
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