Showing 12 open source projects for "path"

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  • 1
    JSoko

    JSoko

    The Sokoban game implemented in Java.

    JSoko is a Java program for playing the Sokoban game. It features path finding, auto push, auto solving, undo/redo, deadlock detection, and more.
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    Downloads: 32 This Week
    Last Update:
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  • 2
    Puzzle Dungeon

    Puzzle Dungeon

    A cell-based puzzle game featuring classic and completely new puzzles

    ...Players can reload the same level if stuck - whether it’s newly generated or pre-created. Some puzzles are time-limited, others require strict adherence to rules, and many involve finding a path to the finish. Some levels even feature enemy encounters.
    Downloads: 2 This Week
    Last Update:
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  • 3
    SokobanP
    Sokoban game for Windows including 8000 levels, 30 skins, level editor, undo/redo, save positions, replay.
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    Downloads: 10 This Week
    Last Update:
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  • 4
    Still Yet Another Sokoban

    Still Yet Another Sokoban

    An implementation of the popular Sokoban puzzle game. Win/Mac/Linux

    An implementation of the popular Sokoban puzzle game. The goal is to push the crates onto the designated squares without getting stuck. Crates can only be pushed forward. The levels provided are assembled from various third-party sources. Sokoban was originally created in 1981 by Hiroyuki Imabayashi. Available as Windows installer, portable .zip for Windows, Mac .dmg file, or cross-platform source code. Source code: http://github.com/davidjoffe/sokoban (source code is C++, only...
    Downloads: 0 This Week
    Last Update:
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  • 5

    Opensource Game Studio

    Opensource Game Studio

    ...At present we developing the game engine, in which, we try to combine the best things, that we managed to find in the the world Opensource and Freeware with our own developments. Right now we are working on creation of a mahjong solitaire game, it'll be a first step in a long path to our toolset and full scale RPG in the end.
    Downloads: 3 This Week
    Last Update:
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  • 6

    physicsmata

    API for all possible cellular automata that work same at all angles

    Its strange how the "sorted pointers" normalizing makes just about any random function, as long as it connects the inputs to the outputs on some path, vibrate as some nonlinear shape of wave. This could be used as a game interface for evolvable musical instruments or fluid puzzle games. Physicsmata is similar in effect to SmoothLife but simpler and pure Java. The cellular automata API takes a function to run at each point. Its parameters are sums of screen brightness (n color dimensions are optional) at concentric circles around each point, efficiently costing only the perimeter of those circles (instead of the area) because of the tree of squares. ...
    Downloads: 0 This Week
    Last Update:
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  • 7
    labyrinth_game

    labyrinth_game

    Moving and rotating tile to make a path

    This “The Labyrinth” game is an applied puzzle board game that requires player to use logic and a strategy to pass each level. A core game play is move and rotating puzzles. In This game will be play by mouse. Player will pass each level by moving or rotating puzzle to make a pathway from start point that player’s character is standing at to the Cup on the other side of the board. Game will be obtained by Visual studio 2010 and XNA game studio 4.0.
    Downloads: 0 This Week
    Last Update:
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  • 8
    A simple puzzle made with C++, SDL, FMOD Ex and some Lua script. The game objective is to complete the path between the starter and finish points by moving the blocks (runes).
    Downloads: 3 This Week
    Last Update:
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  • 9
    Library for manipulating hexagonal grids. Supports arbitrary areas and paths. Routing algorithms: find best path, find movement horizon. Output as SVG - which you can easily convert to PNG or JPG. Interface from C++, Python and JavaScript.
    Downloads: 0 This Week
    Last Update:
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  • 10
    Bombz is a simple puzzle game in the spirit of Sokoban where you must push bombs into strategic positions before detonating them to destroy walls blocking your path. It is a portable rewrite of a game originally written for the Acorn Archimedes.
    Downloads: 0 This Week
    Last Update:
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  • 11
    Lasers! is a puzzle game. The objective is to destroy various colored targets with lasers by placing mirrors and other actuators in the beam path. Users can design custom level sets and graphics to use during game play.
    Downloads: 0 This Week
    Last Update:
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  • 12
    tkSokoban is a tcl/tk version of the Sokoban puzzle game. It contains several advanced features including keyboard and mouse control, automatic path finding, unlimited undo, and "skinable" levels. It currently includes 250 levels.
    Downloads: 0 This Week
    Last Update:
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