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The primary goal of The Opensource Game Studio Team is the creation of the free Toolset for creating the computer games, and also the creation of games with its aid. At present we developing the game engine, in which, we try to combine the best things, that we managed to find in the the world Opensource and Freeware with our own developments.
Right now we are working on creation of a mahjong solitaire game, it'll be a first step in a long path to our toolset and full scale RPG in the end.
Generates randomized scrambles for all F2L cases from all angles.
This small program was designed to generate randomized scrambles for all 41 basic 3x3 Rubik's cube F2L cases, from all 4 angles (FR, FL, BL, BR). It takes 20 unique scrambles from CubeExplorer, all scrambles roughly 7-11 turns in length.
In addition, the program also includes useful intuitive and algorithmic solutions for each case.
This “The Labyrinth” game is an applied puzzle board game that requires player to use logic and a strategy to pass each level. A core game play is move and rotating puzzles. In This game will be play by mouse. Player will pass each level by moving or rotating puzzle to make a pathway from start point that player’s character is standing at to the Cup on the other side of the board. Game will be obtained by Visual studio 2010 and XNA game studio 4.0.
A Tetris-clone game that I made to start game developing. It is written in C++ wiht SDL library using Visual Studio 2008. I build it on Linux using Eclipe + CDT plugin.