Showing 2 open source projects for "graphics"

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    Yampa

    Yampa

    Functional Reactive Programming domain-specific language

    Yampa is a Functional Reactive Programming (FRP) library for Haskell, specifically designed for modeling hybrid systems that involve both continuous and discrete time behaviors, such as games, simulations, robotics, and reactive systems. Based on the concept of signal functions, Yampa offers a declarative way to model time-varying values and their transformations, making it easier to manage complex time-based logic without resorting to imperative state management. It is grounded in strong...
    Downloads: 0 This Week
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  • 2
    The Futhark Programming Language

    The Futhark Programming Language

    A data-parallel functional programming language

    ...It is a statically typed, data-parallel, and purely functional array language in the ML family, and comes with a heavily optimizing ahead-of-time compiler that presently generates either GPU code via CUDA and OpenCL, or multi-threaded CPU code. Futhark is not designed for graphics programming, but can instead use the compute power of the GPU to accelerate data-parallel array computations. The language supports regular nested data-parallelism, as well as a form of imperative-style in-place modification of arrays, while still preserving the purity of the language via the use of a uniqueness type system. While the Futhark language and compiler is an ongoing research project, it is quite usable for real programming and can compile nontrivial programs which then run on real machines at high speed.
    Downloads: 1 This Week
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