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libLASi is a cross-platform library that provides a C++ stream output interface for creating PostScript documents that can contain characters from any of the script and symbol blocks supported in Unicode and by the Pango layout engine.
The Madeline 2.0 Pedigree Drawing Engine is a pedigree drawing program designed to handle large and complex pedigrees with an emphasis on readability and aesthetics. PLEASE NOTE THAT as of 2015.09.30, the most current Madeline source code tree is now maintained on GITHUB at https://github.com/piratical/Madeline_2.0_PDE .
Core3D is a lightweight framework for developing robust 3D Visualization and Simulation applications.
The Core3D library provides structure and organization to speed up application development. Tightly coupled or interrelated functionalities are partitioned into groups. These groups ensure there is a separation of concerns. For example, the description of shapes and visual characteristics of a scene are separated from code that renders the scene on different graphics hardware. This code...
Gri is a language for scientific graphics programming. It is
script-based, not GUI-based. Some users view it as a sort of LaTeX
for scientific graphics. Users who climb a slight learning curve are
rewarded with considerable aesthetic power.
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3DMLW is a 3D engine and markup language based on XML that is capable of running in common web browsers. It supports .3ds, .obj, .an8 (Anim8or) models and experimental .blend (Blender) support, .tga, .jpg and .png textures and .ogg sound.
Berenice is 3D visualasion tool for electronic printed boards design. It can take design made in Eagle or any other pcb tool and visualise, rotate, zoom, move and pick in nearly real world view.
Class library written in C++ using OpenGL to display results of simulations. Offers quick creation of coordinatesystems, graphs, tables, objcts and fonts.
graphite: a portable graphics library, written in Java, JOGL and Postscript that allows rapid generation of high-quality graphs using an efficient, compact Java engine.
Razor! for Palm devices is a development framework for games. It can be used with both CodeWarrior and PRC Tools.
It supports sprites, music, hard keys, timing, events... Check it out!
GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D game engine, and to foster our continued learning in a specific project.
A cross-platform, API independent GUI. Designed to be easy to integrate with an existing engine or exist as a stand-alone package. Very complete set of low and high level controls.
mgE3D - mgEngine3D is an unfinished 3D Engine based on OpenGL. By now
it provided several features like scenetree, mesh/skeleton mesh rendering and animation, terrain, materials, textures, multiple viewports, Python exporter for Blender and so on.