Showing 15 open source projects for "doom 1 engine"

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    Financial reporting cloud-based software.

    For companies looking to automate their consolidation and financial statement function

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  • 1

    Magnetar Quantum Vacuum Engineering

    Stellaris QED Engine Quantum Vacuum Engineering

    # Stellaris QED Engine ### Quantum Vacuum Engineering for Extreme Astrophysical Environments **A fully functional, real-time, closed-loop simulation of magnetar physics** Now with strong-field QED, dark photon conversion, general relativity, and force-free plasma dynamics — all in pure Python. ![Diagnostic Dashboard](stellaris_diagnostics_v0_5_0.png) ## Current Capabilities (v0.5.0 – 100% complete Month-1 target) | Feature | Status | Description | |----------------------------------|------------|-----------| | Realistic 10¹⁵ G magnetar dipole | Done | 10 km neutron star surface field | | Time-dependent FDTD solver | Done | 2.5D TE-mode wave propagation (leapfrog) | | Euler–Heisenberg nonlinear vacuum| Done | Full strong-field QED corrections | | Dark photon → photon conversion | Done | Field-dependent probability & energy loss | | General relativity | Done | Null geodesic ray tracing
    Downloads: 0 This Week
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  • 2

    Liquid rocket engine parameter solver

    This is the liquid rocket engine parameter solver Alpha release 1.

    This is the liquid rocket engine parameter solver Alpha release 1 which is the first version for this project. This first version will help to find thrust values by giving some values to the system
    Downloads: 1 This Week
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  • 3

    AC Engine Calculator

    Calculate some attributes of an AC engine

    Engine Calculator is intended to solve 3 simple calculations: detect the frequency (Hertz), rotations per minute (RPM) and the number of poles of an alternated current motor. One of those may be found with the two others. I actually didn't found any bugs in this version (i.e typing the wrong value of a variable). This is my first app made completely by my own.
    Downloads: 0 This Week
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  • 4
    lagrange_simulation_mechanics

    lagrange_simulation_mechanics

    simulations with Lagrangian method,both symbolic and by numeric deriv

    ...As to programming complexity, it's very simple... this all aims at classical physics simulation in a simple but efficient way. The numeric stuff really just illustrate the use of a real little physics-engine aimed at articulated body simulation... that's the funnest part of it: but of course much more is coming. Also some examples in Game Maker and Matlab/Octave are coming soon. link to Part 1 of the video where all method is thoroughly exmplained: http://youtu.be/ELD0WPOxNb0 http://youtu.be/Kjhkyq-pLLw the part_2 shall explain numeric stuff, and some support for collisions and serious rigid bodies jointed.
    Downloads: 1 This Week
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  • G-P - Global EOR Solution Icon
    G-P - Global EOR Solution

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  • 5
    GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.
    Downloads: 0 This Week
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  • 6
    Physicssite
    With Physicssite one can build two-dimensional, rigid-body-physics-based simulations. It's written in Java and uses the physics engine JBox2D.
    Downloads: 0 This Week
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  • 7
    X/Y Measurement Suite for .Net
    For starters a DirectX (Direct3D-Panel) A suite to display simple x/y/measurements, which has to be fast, because those analogue position encoders never "rest" at the same position and we want to see our table-position in realtime (mswin-realtime)
    Downloads: 0 This Week
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  • 8
    A useless physics engine for useless game ;-)
    Downloads: 0 This Week
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  • 9
    Goal: to make a lean, mean C++ engine capable of handling complex mathematical computations and to create a separate MFC (native C++) UI. NB: Project has been moved to Google Code: http://code.google.com/p/ultimath/
    Downloads: 0 This Week
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  • Dun and Bradstreet Connect simplifies the complex burden of data management Icon
    Dun and Bradstreet Connect simplifies the complex burden of data management

    Our self-service data management platform enables your organization to gain a complete and accurate view of your accounts and contacts.

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  • 10
    An experimental constraint based physics engine with collision detection.
    Downloads: 0 This Week
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  • 11
    Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
    Downloads: 0 This Week
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  • 12
    This is a remake of the great game Elite. It lasts 50 years in future of the old game. For people who don't know it: It is like Privateer, X2 and Freelancer. Please read oour documentation. For latest sources use our Subversion-Tree.
    Downloads: 0 This Week
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  • 13
    Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
    Downloads: 0 This Week
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  • 14
    This Project should give me the experience to develop a engine. It should not be only a set of libraries. It contains a set of Frontends, wrapper-functions, scripts and so on. The head of this Project is a physique-engine.
    Downloads: 0 This Week
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  • 15
    QuantimSim is a physics simulation engine. Some aspects of astrophysics, electromagnetism, relativity, thermodynamics, statistical mechanics and quantum mechanics will be included in the simulation library.
    Downloads: 0 This Week
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