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DVC2D is a physical simulation library capable of simulating and animating planar systems of rigid bodies experiencing intermittent and steady unilateral contacts with friction. One can also include friction between the bodies and the plane of motio
A Python IDE optimized for scripting and easy access to documentation.
... of the wxPython toolkit. However, for lack of time, it is not actively developped anymore.
Feelf you want to take over this project, I'd be happy to let it evolve in other hands. I might ask a few questions on what you intend to do before giving up all control on it though :)
Diofantos is a library for the solution of equations that arise in physics. It deals with ordinary differential equations (ODE), partial differential equations (PDE), including grid generation, and integral equations.
Matho is a OS Independant Application and API for mathematical operations, features include curve sketching, calculus, iterative formulae, algebra solver, 2d/3d geometry and mechanical and statistical functionality.
Simple-space-simulation is simple 2D physical realtime simulation of objects in space witch can move and in iteract including colision detection and gravitation.
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PhysicsBench: benchmark suite to represent physics simulation in future game-scenarios to be used by (1) computer architects/researchers for real-time physics hw/sw designs, and (2) application designers to determine gaming platform performance bounds.
QME-DEV Workbench (wxScipy) is a data analysis workbench based on Python, SciPy, Numpy and MatPlotLib(PyLab) and uses wxPython for the GUI. It can be used for non-linear analysis with a large set of experimental or generated data. Load/Acquire / Save/ Gr
Unified Environment Handler that sits on OpenGLUT's head, processing collisions, friction, etc, as well as including extended lighting, shading, and anti-aliasing not native to OpenGLUT.
Forces and Objects Component Kinetics (FOCK) is a object-orientated physics library in C++ that allows 2D modeling of objects when various forces are applied.
This project provides a simple atmospheric model as a Fortran 90 library.
The model solves some of the most important processes of the tropical climate system, and is suitable for example for studying ocean/atmopshere interactions.
Ham's Actor is a software for radio hams. Is a bundle of many functions and tools, so you just have to have one software. Functions: Log Book, GrayLine, satellite tracing, contesting, maps, callbook, and so on...
This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
JGP is a GUI for gnuplot (http://www.gnuplot.info/).
It is made for all those who just love gnuplot but who found
that organizing a large number of datasets and plots from the command line is inconvenient.
JGP uses gnuplot as plotting engine.
MANIKK is a toolkit for generating numerical interaction parameters -- describing the interaction between metallic atoms in a coherent lattice -- and for performing numerical Monte Carlo-simulations of physical properties of alloy systems.
chamber is a reactive hydrodynamic modeling tool specifically designed for small arms interior ballistics research. Multiple equations of state and burn models are supported. chamber is an adaptation of the BKW, SIN, 2DL and 2DE codes in one package.
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
T.I.DB is a Temporal Extension to the Relational Model. It is the natural evolution of the Conditions Database (ConditionsDB), used in the ATLAS/CERN experiment. T.I.DB will support future implementations in both MySQL and Oracle, PostgreSQL and others.
OpenPL is a software interface to physics hardware, defaulting to a software constraint solver to make use of the CPU in the absence of a hardware implementation such as Aegia PhysX processor or Nvidia's HavokFX SLI implementation.