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GUI for an educational Physics equipment called PhyLab made to configure experiments. You can explore some PhyLab functionalities by an example file. But to use the whole system you need at least the PhyLab's Interface and a Sensor Module.
A simple GUI for gnuplot in Tcl/Tk. The main goal of this project is to help novice/lazy users to use datafile oriented operations of 2D plotting. BETA version is available in "Download" section. Feel free to post Bug/Request/Patch in the Tracker. GNUP
Unified Environment Handler that sits on OpenGLUT's head, processing collisions, friction, etc, as well as including extended lighting, shading, and anti-aliasing not native to OpenGLUT.
MBDyn (1.2.6) as C/C++ project in the Eclipse/CDT-IDE ported from its original autotools-build-system for adding the comfort of a modern C/C++ developement environment to the programming phase. For ++info on MBDyn see <http://www.aero.polimi.it/~mbdyn/>
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SciAO is an open-source, cross-platform, and user-friendly toolbox based on the Scilab/Scicos environment for modeling and simulation of wave optics, especially for the adaptive optics.
Foundational Physics is a 2D physics engine written in Java for entertainment and educational purposes. With a robust groundwork, its aim is to provide an easy interface for programmers to easily manipulate a Newtonian physics environment.
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
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The General Intensional Programming System (GIPSY) consists in three modular sub-systems: The General Intensional Programming Language Compiler (GIPC) ; the General Eduction Engine (GEE), and the Intensional Run-time Programming Environment (RIPE).
Jaephys is an abstract 3D simulation environment of entities interacting under the laws of Physics (or any good approximation ;-) ). It currently supports the collision and gravitation of polygonal shapes (cubes and pyramids), container-contained relati
Mechanical Properties Modules in C and TCL integrated for Geolog.
This code was written for the Paradigm Geolog package (C"Loglan"/TCL).
Though designed for Geolog they aren't part of it or owned by Paradigm.
Feel free to do what you like with them.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
pSmunli is another opensource Physics SiMUlatioN LIbrary in 3D environment. To perform more realistic simulation on your application(such as game and scientific simulation). It supports OpenGL and DirectX.
This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
The GDAC (Generic Device Access and Control) framework is an extensible multithreaded cross platform (Linux (x86,VME)/Windows) C++ device control environment. It typically will be used as the basis for custom OPC servers or front-end control software.