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Worldlines visualizes special relativity, as particles near lightspeed trace paths in a 3D slice of 4D Minkowski spacetime. Scenes illustrate time dilation, the twin paradox, length contraction, and Bell's spaceship paradox.
This program allows you to create a transmission hologram using just a computer, a laser-printer, and an overhead transparency. This hologram will behave like one created using a laser and can be projected or viewed with a point source.
A native Java port of freesteam - http://freesteam.sourceforge.net/
An open source implementation of international-standard IAPWS-IF97 steam tables from the International Association for the Properties of Water and Steam (IAPWS).
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A Java library that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
This project is for particle accelerator start-to-end simulation. The project contains software infrastructure for setting up model run as service/client mode.
jQuantum is a Java program to simulate a quantum computer, to design quantum circuits, and to visualize the execution of quantum algorithms. Another main purpose, however, is to create images in your head, and thereby - understanding.
A 3-d Constraint-based multibody physics engine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for source code and development information.
A version of the source I used in these videos on youtube: http://www.youtube.com/watch?v=5k6arok7zac http://www.youtube.com/watch?v=TaNu8-ObsXU and http://www.youtube.com/watch?v=7qAq61ATgqo . It requires Sunflow, JBullet, and Java.
Phenomenological Simulation of Electrical Conductivity in Ceramic Superconductors using High Performance Java (MPJ Express).
The source code for this project would be free to download and develop further
Bloft (BLObby and sOFT) is a real-time soft-body physics simulator optimized for real-world mobile phones. It is written in Java and uses fixed-point math only. Memory allocations are minimized to suite the needs of JVMs in older mobile phones.
A collection of applets used to demonstrate physics and math principles. The applets include: a ray diagram drawing applet, a collision of disks applet, an electromagnetic field mapper and a 3d hydrogen orbital simulation.
The Optics Project on the Web (WebTOP) is a 3D, interactive computer graphics system that visualizes optical phenomena. Its purpose is to help instructors teach and students learn about optics. It is a platform independent Java application that uses X3D.
JOODE, the Java Object Orientated Dynamics Engine. This project is a port of the popular open source physics engine ODE. see http://www.javagaming.org/forums/index.php?board=11.0
This is a recopilation of programs programmed by Eliot Hijano using either Java or Ruby. All the programs have something in common with both physics and Maths and are explained mathematically and physically in its own pdf.
Collection of Java Applications related to Scientific World. All these applications have their source code available and can be easily changed by other programmers.
Visit http://www.hcroboting.com/ for more information.
JCreme is an automated interface to the CREME96 modeling web app (https://creme96.nrl.navy.mil/). It allows the user to send multiple requests to the CREME96 website and retrieve the results. CREME stands for "Cosmic Ray Effects on Micro Electronics"
SmartBoard is the physic2D simulation program. It makes a user can freehand draw an object , and then simulate it, so SmartBoard is able to help a user to understand physic easily. We implement and edit Phys2D library to be physical engine of SmartBoard.
PCP-net is a browser-based application to calculate preheating temperature, heat input and carbon equivalent, which can be used to avoid hydrogen cracking (cold cracking) in unalloyed and low-alloyed ferritic steels.
Virtual interactive experiments (vexp) is a framework to promote the developmentand use of cooperative e-learning experiments over the internet. Interactive scientific experiments which can be controlled by various users synchronously.