Showing 5 open source projects for "doom 1 engine"

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  • 1
    Free & open source Engine Management System including hardware and software. Downloads are available from http://download.freeems.org & documentation from http://docs.freeems.org additionally the forum is http://forum.diyefi.org/viewforum.php?f=19
    Downloads: 0 This Week
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  • 2
    lagrange_simulation_mechanics

    lagrange_simulation_mechanics

    simulations with Lagrangian method,both symbolic and by numeric deriv

    ...As to programming complexity, it's very simple... this all aims at classical physics simulation in a simple but efficient way. The numeric stuff really just illustrate the use of a real little physics-engine aimed at articulated body simulation... that's the funnest part of it: but of course much more is coming. Also some examples in Game Maker and Matlab/Octave are coming soon. link to Part 1 of the video where all method is thoroughly exmplained: http://youtu.be/ELD0WPOxNb0 http://youtu.be/Kjhkyq-pLLw the part_2 shall explain numeric stuff, and some support for collisions and serious rigid bodies jointed.
    Downloads: 1 This Week
    Last Update:
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  • 3
    Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
    Downloads: 0 This Week
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  • 4
    This is a remake of the great game Elite. It lasts 50 years in future of the old game. For people who don't know it: It is like Privateer, X2 and Freelancer. Please read oour documentation. For latest sources use our Subversion-Tree.
    Downloads: 0 This Week
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  • 5
    Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
    Downloads: 0 This Week
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