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gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
We've moved to https://github.com/tjod/gMol/wiki
gMol is an interactive visualization system used to display and manipulate 3-dimensional models of scientific data, such as molecular structures and surfaces. It contains both OpenGL and web browser widgets that enable flexible user interfaces.
NOTE: Codebase is being moved to it's new home at: https://github.com/cjcliffe/CubicVR A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3Dengine with a simple implicit library interface. Includes GLSL, Bullet physics and Lua scripting.
All pairs n-body simulation of electromagnetic forces on charged particles, adapted from Nvidia SDK 3.2 sample. Uses Lorentz force from EM fields via the Biot-Savart law for moving charged particles (uses relative velocity). Relativistic.
Real Time Relativity simulates the optical effects of special relativity perceived by observers moving through a scene at near the speed of light, enabling physics students to learn relativity by (simulated) experience.
SimpleODE - physic simulation lib.It is free project based on Open Dynamics Engine (ODE):rigid body dynamics,realtime simulation, cloth, fluid(water) 2D, all ODE joints,vehicles,legged creatures ragdoll,complex objects,many demos. PROJECT CLOSED
libPunts is a tiny 3D rendering engine focused on developing physics simulations. Gravetat is a gravity and electromagnetism simulator built over libPunts.
Class library written in C++ using OpenGL to display results of simulations. Offers quick creation of coordinatesystems, graphs, tables, objcts and fonts.
A High Performance 3Dengine and Game engine, specially designed for Physics and mechanical simulations.Integrates physics, Portal Rendering, OpenGL and Cg shaders.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
Artificial Intelligence, 3D Graphics and Physics Framework
A C++ framework and applications for experimenting with artificial intelligence, 3D graphics and simulated physics. It's primary focus is to provide a testbed for simulated robotics using Ogre 3D and the Open Dynamics Engine.
This is a remake of the great game Elite. It lasts 50 years in future of the old game. For people who don't know it: It is like Privateer, X2 and Freelancer.
Please read oour documentation. For latest sources use our Subversion-Tree.
OpenSim - Open Simulator. Primarily a 3D simulator for multiple indoor and outdoor mobile robots. Includes 3D real-time rendering (via OSG) and a physics engine (via ODE). Current emphasis is on manipulators.
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3Dengine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
A flexible and easy-to-use physics engine for 2d written in java. A similar engine for 3d in c++, and a AI able to interact with the physics engine, affecting the world, written in c++ using neural nets and genetic algorithms.
Symbian Open Dynamics Engine (SODE) is an opensource physics engine ported from the Open Dynamics Engine (ODE) for Symbian OS where a realistic 3D physics can be simulated.
PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an rendering engine. It does focus on physically accurate results.
Femke (Finite Element Method Kernel Engine) provides a basic set of tools for solving finite element method systems for windows (x86/x64). Femke can be compiled as static library, dynamic library and as managed wrapper library.
This project depends heavily on (not included):
- OpenCASCADE (2D/3D modelling)
- NetGen (2D/3D meshing)
- NgSolve (assembling of system marices)
- GetFEM++ (assembling of system marices)
- OpenBLAS (Optimized Linear Algebra Routines)
- SparseSuite (Solving sparse matrices)
- MuParser (Expression interpreter)
Vector Math is a C++ templated math library for 2D and 3D geometry applications, as scientific data visualization and physic engine development. One of the objectives is to have a syntax similar to Matlab, maintaining the performance.