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Simple-space-simulation is simple 2D physical realtime simulation of objects in space witch can move and in iteract including colision detection and gravitation.
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This project is to implement a kind of educational program which will demonstrate FFT algorithm and help students better understand Fourier transformation.
PhysicsBench: benchmark suite to represent physics simulation in future game-scenarios to be used by (1) computer architects/researchers for real-time physics hw/sw designs, and (2) application designers to determine gaming platform performance bounds.
GUI for an educational Physics equipment called PhyLab made to configure experiments. You can explore some PhyLab functionalities by an example file. But to use the whole system you need at least the PhyLab's Interface and a Sensor Module.
FRIDA (flexible rapid interactive data analysis) is a generic program for manipulating, fitting, and plotting x,z,y data. It is primarily aimed at spectral analysis, especially in neutron scattering. Note: project has moved away from sf.net.
SpectrumGUI can generate filtered spectra for various x-ray tubes and
can display attenuation coefficients for various materials. It also
computes exposure and beam quality for various tube settings.
GRAY (High Energy Photon Ray Tracer) is a Monte-Carlo ray-driven high energy photon transport engine for mainly PET and SPECT applications that supports complex mesh based primitives for source distributions, phantom shapes, and detector geometries.
The ESCL is a class library that can be used to develop electronic structure codes like those that are used in computational condensed matter physics. An object-oriented approach is suitable since real-world items like atoms and electrons are modeled.
This project provides a program for the capturing, editing and saving data from a SXM scanning tunneling microscope (http://sxm4.uni-muenster.de/stm-en/). The program is developed in C++ and based on a Qt library from TrollTech and libusb library.
Cell Motility Analysis Package analyzes timelapse sequences of moving cells. Various quantitites characterizing motility are calculated, including normal velocity of the membrane, cell contact area, and spatio-temporal auto-correlation functions.
It started as a simple physics API for educational purposes, but now its development is clearly focused on gaming and will be incorporated to a next-gen engine.